Commit Graph

72 Commits (043ac73b1921ed8588fe5fe2bea101d3060e7280)

Author SHA1 Message Date
signde 1fb915df69 (svn r207) -Codechange: randomizer handling
-Fix: desync problem fixes
-Fix: server doesnt hang anymore when a client timed out
-Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
20 years ago
truelight eb49a19460 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 20 years ago
darkvater 216abe4e93 (svn r189) -Fix: [1024750] Fix: network.c - timeout error. When one client timed out, all clients were disconnected (sign_de) 20 years ago
truelight 157e90b49f (svn r186) -Add: debug 'net' for network debug (sign_de)
-Fix: desync problem (server was not waiting for clients) (sign_de)
20 years ago
darkvater 9a6870fcfd (svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
-GUI: Change some network GUI stuff (Darkvater)
20 years ago
darkvater 85628544ee (svn r157) -Feature: [1009708] Percent-based service intervals. Send a vehicle to depot after it has lost X% of its reliability (mivlad) 20 years ago
dominik f4c026d8d1 (svn r109) added/heavily modified patch by truesatan: cheat change date 20 years ago
dominik 0bd907e88d (svn r106) New network core (by sign_de)
Features:
* network core is dynamicly loaded when needed (-n isn't needed anymore) 
  for easy switching between single and multiplayer. But commandline 
  shortcuts are still enabled:
   -n = autodetect network server
   -n [ip] = connect to the server
* udp now uses 2 different ports
  - you can run 1 server and serveral clients on one pc
  - the clients udp-socket gets unloaded when the
    network game starts
  - the servers udp-sockets remains online to allow the
    network gui to detect itself
* new gameinfo structure
  this struct is available for every online/lan game
* dynamic NetworkGameList
20 years ago
dominik 85012a519c (svn r101) New cheat: switch climate 20 years ago
dominik 4f253c2656 (svn r92) Feature: invisible trees when in transparent mode (patch entry) 20 years ago
truelight 788ace088d (svn r85) -Add: initial commit of new AI (enable in Patch menu)
-Add: generalised A* Algorithm
-Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
20 years ago
darkvater b4e9a3d1d4 (svn r71) -Cheat: [976127] no extra frequent jet crash on small airports (truesatan)
-Changed some debug messages in aircraft code to DEBUG(misc, 1)
20 years ago
darkvater 31911a9325 (svn r69) -Feature: align toolbar left/center/right patch (TrueLight)
-Feature: added callback feature to patches options
20 years ago
darkvater 255a1ad941 (svn r68) -Fix: [1009621] build in pause is now a cheat instead of a patch (truesatan)
-Fix: Placing/editing signs signs is possible in paused mode
20 years ago
darkvater 4587ede35d (svn r67) -Forget to change debug message for grfspecial.c
-Added compile flag NO_DEBUG_MESSAGES which will strip executeable of all DEBUG(..,..)'s
20 years ago
darkvater 68c9b7c3ad (svn r66) -Fix Station list updated on station deletion/station rename
-Changed debug messages to comply with DEBUG(name, level) heuristics
20 years ago
darkvater 3fe3a023e5 (svn r59) -Feature: Added Autosignals, just like Autorail. Can copy signal style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater) 20 years ago
dominik 43d691df17 (svn r56) Improved order checker + patch setting for it (celestar) 20 years ago
truelight 210ada1b51 (svn r27) -Fix: [1006715] Autorenew issues
-Add: PE_CURRENCY to patchmenu
20 years ago
truelight 0806a1ef75 (svn r21) Remove: PE_BYTE (bit-bools) in favour of PE_BOOL 20 years ago
dominik a9413b12a2 (svn r12) Change: removed patch no_train_service. Instead you can set the default service interval for any vehicle type to 'disabled'. 20 years ago
truelight efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago