Commit Graph

44 Commits

Author SHA1 Message Date
rubidium
a1e9becc8f (svn r19776) -Change: don't scan for tars in the script scanner; it has already happened. 2010-05-10 09:35:25 +00:00
smatz
52050197ea (svn r19509) -Codechange: remove superfluous semicolons after function definitions 2010-03-23 22:37:18 +00:00
rubidium
0bf54aaedb (svn r18862) -Fix [FS#3544]: don't pass AI strings through iconv 2010-01-18 15:41:38 +00:00
rubidium
9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
rubidium
3de085a143 (svn r18683) -Fix: it's not an other 2010-01-01 18:45:40 +00:00
smatz
a5e8465a4a (svn r18555) -Fix (r15027): fake definitions of squirrel types were wrong for eg. 64bit systems, don't use them 2009-12-19 23:46:15 +00:00
rubidium
a0a530a997 (svn r18418) -Fix [FS#3298]: under some circumstances a pointer could be left untouched and then freed. Make sure this doesn't happen by ensuring it starts out as NULL instead of 'garbage'. 2009-12-06 20:22:21 +00:00
rubidium
8f4ae09c03 (svn r18038) -Fix [FS#3290] (r17402): AIs failed to load their data from savegames by crashing them when they tried 2009-11-11 18:13:17 +00:00
rubidium
318c2fad7c (svn r17963) -Codechange: some documentation style 2009-11-03 17:30:08 +00:00
rubidium
982b8ee5fc (svn r17693) -Cleanup: remove some unneeded includes 2009-10-04 17:16:41 +00:00
rubidium
310465da07 (svn r17570) -Fix: a number of Doxygen warnings about missing parameters, which were sometimes missing and sometimes just typos 2009-09-19 09:51:14 +00:00
rubidium
83be7b09ea (svn r17545) -Fix [FS#3202]: [NoAI] AIs had 'infinite' time when running code from the global scope 2009-09-15 16:18:10 +00:00
yexo
f922a7ca8e (svn r17498) -Add [NoAI]: Enable the squirrel std math library 2009-09-10 20:19:12 +00:00
Yexo
d49addb48e (svn r17402) -Fix (r16425): During every save a few slots on the squirrel stack were leaked 2009-09-03 11:32:16 +00:00
rubidium
99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
yexo
c22f60c812 (svn r17223) -Change [NoAI] [FS#2980]: Crash an AI when it uses a DoCommand / Sleep instead of just printing an error message in the AI Debug Window 2009-08-19 16:14:15 +00:00
yexo
74e5f16bc2 (svn r17221) -Change [NoAI] [FS#3101]: when the API requests a string as parameter allow every squirrel type and convert to a string 2009-08-19 14:54:52 +00:00
rubidium
f9de918274 (svn r17013) -Fix [FS#3074]: concatenating strings in Squirrel when non-ASCII strings were received from OpenTTD failed. The number of bytes in an UTF-8 encoded string isn't always the same as the number of characters in the decoded (into wchars) string 2009-07-31 23:13:53 +00:00
yexo
f35d7f210f (svn r17005) -Add [NoAI]: AIAbstractList::SORT_ASCENDING / SORT_DESCENDING 2009-07-31 19:50:01 +00:00
yexo
6e467e8ae0 (svn r16834) -Fix [FS#3034]: call the AI Save() function only once so AIs can't crash OpenTTD 2009-07-15 19:47:06 +00:00
yexo
62a698df32 (svn r16502) -Fix [FS#2935]: when an AI was suspended while in a function called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall.
IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall
2009-06-01 22:00:47 +00:00
rubidium
f163217dbb (svn r16493) -Fix: missing/wrong @file doxygen 'headers' 2009-06-01 12:56:18 +00:00
smatz
d091c7d80f (svn r16492) -Remove: support for gcc2. It hasn't been able to compile OTTD for months. All attempts to do another workaround failed. 2009-06-01 11:49:46 +00:00
yexo
de04ae2cda (svn r16425) -Change [FS#2869]: Stop an AI when it takes too long to initialize or load 2009-05-25 21:55:47 +00:00
rubidium
99a215c8ec (svn r16222) -Fix: unneeded pointer dereferencing 2009-05-03 21:56:46 +00:00
yexo
a127ed11e1 (svn r16113) -Feature [NoAI]: Add UseAsRandomAI as function in info.nut. When an AI returns false, it'll never be chosen as random AI. 2009-04-21 19:13:32 +00:00
yexo
f96429a494 (svn r16093) -Feature [FS#2808]: Add GetURL() as possible function to info.nut. If AIs implement it, that url is shown when the AI crashes and also in the AI selection window. 2009-04-19 15:14:23 +00:00
yexo
cd73406b9c (svn r15743) -Codechange: move the definitions of some fake squirrel types to their own file. 2009-03-16 17:30:49 +00:00
yexo
d02548b204 (svn r15736) -Codechange: Split AIScanner/AIFileInfo to the more generic classes ScriptScanner/ScriptFileInfo. 2009-03-15 22:41:57 +00:00
yexo
28c49b694a (svn r15668) -Fix: a few typos. 2009-03-11 07:32:31 +00:00
yexo
a53062dd80 (svn r15629) -Fix (r15027): Validate strings that are passed from squirrel to the API, not strings passed from the API to squirrel. 2009-03-06 14:21:26 +00:00
yexo
301dcb6dc4 (svn r15558) -Cleanup: Remove some unnecessary friend declarations. 2009-02-23 19:35:19 +00:00
glx
85ea21a5d0 (svn r15535) -Fix (r15460, pre noai merge): use '.' as 'any' for squirrel calls typechecking as stated in squirrel docs 2009-02-21 00:43:18 +00:00
yexo
310446d448 (svn r15531) -Fix (r15467): AIs were stopped at every error, whether they caught it or not. 2009-02-20 13:39:18 +00:00
yexo
3e53890348 (svn r15467) -Fix [NoAI]: AIs with an error in their info.nut are no longer available in-game. 2009-02-13 17:17:34 +00:00
rubidium
2a66e934b8 (svn r15406) -Fix: make Valuate actually cost a few opcodes to not make it a single opcode method of doing lots of the same thing. This should resolve most of the hiccups caused by AIs. 2009-02-08 01:51:48 +00:00
rubidium
2eebb52592 (svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular references (by enabling the GC). 2009-02-03 22:42:42 +00:00
glx
47a61fb10c (svn r15316) -Fix [NoAI]: ignore unprintable chars when returning a string to squirrel 2009-02-02 13:46:26 +00:00
Yexo
da066fab5b (svn r15222) -Fix: The squirrel stack was corrupted if an AI called any C++ function during Save(). 2009-01-23 10:30:50 +00:00
Yexo
b2bfa21155 (svn r15204) -Fix (r15167): The check was a bit too restrictive, the top of the stack needs to be resetted if another function is called while the AI is running but not suspended. 2009-01-22 02:01:07 +00:00
Yexo
2abfbafaf2 (svn r15167) -Fix [FS#2558]: The top of the stack was resetted after executing the first Ai tick causing random AI crashes. 2009-01-20 14:11:58 +00:00
smatz
c30ce23866 (svn r15061) -Fix (r15027): three files were missing the Id header 2009-01-13 15:49:32 +00:00
truebrain
5573d9a459 (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
2009-01-13 01:46:46 +00:00
truebrain
c2406cd42d (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00