jgrpp
master
mapgen-water-desert-removal-circular
wip-string-2
wip-string
diagonal_road_investigations
sse-blitter-set-alpha
desync-debugging
save_ext
tracerestrict
tracerestrict-sx
jgrpp-0.1
jgrpp-0.1.1
jgrpp-0.1.2
jgrpp-0.10.0
jgrpp-0.10.1
jgrpp-0.10.2
jgrpp-0.11.0
jgrpp-0.12.0
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jgrpp-0.17.2
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jgrpp-0.21.0
jgrpp-0.22.0
jgrpp-0.22.1
jgrpp-0.22.2
jgrpp-0.23.0
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jgrpp-0.24.1
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jgrpp-0.26.0
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jgrpp-0.27.0
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jgrpp-0.29.0
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jgrpp-0.30.3
jgrpp-0.31.0
jgrpp-0.31.1
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jgrpp-0.31.4
jgrpp-0.31.5
jgrpp-0.32-rc1
jgrpp-0.32-rc2
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jgrpp-0.32-rc4
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jgrpp-0.33.0
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jgrpp-0.34.1
jgrpp-0.34.2
jgrpp-0.34.3
jgrpp-0.34.4
jgrpp-0.35.0
jgrpp-0.35.1
jgrpp-0.36.0
jgrpp-0.37.0
jgrpp-0.38.0
jgrpp-0.38.1
jgrpp-0.39.0
jgrpp-0.39.1
jgrpp-0.39.2
jgrpp-0.4.0
jgrpp-0.4.1
jgrpp-0.40.0
jgrpp-0.40.1
jgrpp-0.40.2
jgrpp-0.40.3
jgrpp-0.40.4
jgrpp-0.40.5
jgrpp-0.41.0
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jgrpp-0.41.3
jgrpp-0.42.0
jgrpp-0.42.1
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jgrpp-0.42.3
jgrpp-0.43.0
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jgrpp-0.43.2
jgrpp-0.44-rc1
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jgrpp-0.44.1
jgrpp-0.44.2
jgrpp-0.45.0
jgrpp-0.45.1
jgrpp-0.46-rc1
jgrpp-0.46-rc2
jgrpp-0.46.0
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jgrpp-0.47.0
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jgrpp-0.48.0
jgrpp-0.48.1
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jgrpp-0.48.3
jgrpp-0.48.4
jgrpp-0.48.5
jgrpp-0.49.0
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jgrpp-0.49.2
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jgrpp-0.59.1
jgrpp-0.6.0
jgrpp-0.7.0
jgrpp-0.7.1
jgrpp-0.8.0
jgrpp-0.8.1
jgrpp-0.9.0
${ noResults }
4 Commits (jgrpp)
Author | SHA1 | Message | Date |
---|---|---|---|
Patric Stout | 19bbcb180d |
Change: base autosaves intervals on real time (instead of game time) (#10655)
There are two fundamental issues with autosave:
- When fast-forwarding, it saves way too often
- When paused, it never saves
Both makes no sense. Autosaves are meant to prevent you from
accidentally losing your work. The emphasis on "your" work.
To solve both issues, the autosave now works on real time. You
can select every 10 / 30 / 60 / 120 minutes, which are similar to
what the setting was in game-months.
When you pause, autosaving will stop. Unless you make any change
to the game; then it will continue to make autosaves, even so
the game is paused. Unpausing / pausing resets this mechanism.
(cherry picked from commit
|
7 months ago |
Jonathan G Rennison | fd4d4d341d |
Merge branch 'master' into jgrpp
# Conflicts: # src/animated_tile.cpp # src/cargopacket.h # src/cheat_gui.cpp # src/company_cmd.cpp # src/company_gui.cpp # src/date.cpp # src/disaster_vehicle.cpp # src/dock_gui.cpp # src/economy.cpp # src/engine.cpp # src/error_gui.cpp # src/fontcache/spritefontcache.cpp # src/game/game_gui.cpp # src/game/game_text.cpp # src/gfx.cpp # src/graph_gui.cpp # src/highscore_gui.cpp # src/industry_cmd.cpp # src/lang/dutch.txt # src/lang/english_AU.txt # src/lang/english_US.txt # src/lang/finnish.txt # src/lang/french.txt # src/lang/italian.txt # src/lang/portuguese.txt # src/lang/russian.txt # src/lang/turkish.txt # src/lang/vietnamese.txt # src/main_gui.cpp # src/misc_gui.cpp # src/network/network_gui.cpp # src/network/network_server.cpp # src/newgrf.cpp # src/newgrf.h # src/newgrf_generic.cpp # src/news_gui.cpp # src/openttd.cpp # src/os/unix/unix.cpp # src/os/windows/font_win32.cpp # src/os/windows/win32.cpp # src/rail_gui.cpp # src/road_gui.cpp # src/saveload/afterload.cpp # src/saveload/misc_sl.cpp # src/saveload/oldloader_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/script/script_gui.cpp # src/settings_table.cpp # src/signs_gui.cpp # src/smallmap_gui.cpp # src/smallmap_gui.h # src/spritecache.cpp # src/spritecache.h # src/spriteloader/grf.cpp # src/station_cmd.cpp # src/statusbar_gui.cpp # src/stdafx.h # src/strgen/strgen_base.cpp # src/subsidy.cpp # src/table/settings/difficulty_settings.ini # src/texteff.cpp # src/timetable_cmd.cpp # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/town_cmd.cpp # src/town_gui.cpp # src/townname.cpp # src/vehicle.cpp # src/waypoint_cmd.cpp # src/widgets/dropdown.cpp # src/window.cpp |
1 year ago |
Patric Stout |
ed83c4b0da
|
Change: replace per-AI "start_date" with a global "competitors_interval" (#10653)
The per-AI "start_date" is a lot of custom code, and was rarely used in the way it was meant. While at it, also ported this part over to the new timer system. |
1 year ago |
Patric Stout | 5e1bcee39b |
Codechange: introduce a framework for all our timers
IntervalTimer and TimeoutTimer use RAII, and can be used to replace all the time-based timeouts, lag-detection, "execute every N" we have. As it uses RAII, you can safely use it as static variable, class member, temporary variable, etc. As soon as it goes out-of-scope, it will be safely removed. This allows for much easier to read code when it comes to intervals. |
1 year ago |