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@ -578,17 +578,6 @@ static void EditorTerraformClick_Transmitter(Window *w)
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HandlePlacePushButton(w, ETTW_PLACE_TRANSMITTER, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Transmitter);
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}
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static const uint16 _editor_terraform_keycodes[] = {
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'D',
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'Q',
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'W',
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'E',
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'R',
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'T',
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'Y'
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};
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typedef void OnButtonClick(Window *w);
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static OnButtonClick * const _editor_terraform_button_proc[] = {
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EditorTerraformClick_Dynamite,
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EditorTerraformClick_LowerBigLand,
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@ -666,13 +655,10 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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for (uint i = 0; i != lengthof(_editor_terraform_keycodes); i++) {
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if (keycode == _editor_terraform_keycodes[i]) {
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_editor_terraform_button_proc[i](this);
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return ES_HANDLED;
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}
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}
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return ES_NOT_HANDLED;
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int num = CheckHotkeyMatch(terraform_editor_hotkeys, keycode, this);
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if (num == -1) return ES_NOT_HANDLED;
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this->OnClick(Point(), num, 1);
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return ES_HANDLED;
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}
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virtual void OnClick(Point pt, int widget, int click_count)
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@ -751,8 +737,24 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
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this->RaiseButtons();
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this->SetDirty();
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}
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static Hotkey<ScenarioEditorLandscapeGenerationWindow> terraform_editor_hotkeys[];
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};
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Hotkey<ScenarioEditorLandscapeGenerationWindow> ScenarioEditorLandscapeGenerationWindow::terraform_editor_hotkeys[] = {
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Hotkey<ScenarioEditorLandscapeGenerationWindow>('D', "dynamite", ETTW_DEMOLISH),
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Hotkey<ScenarioEditorLandscapeGenerationWindow>('Q', "lower", ETTW_LOWER_LAND),
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Hotkey<ScenarioEditorLandscapeGenerationWindow>('W', "raise", ETTW_RAISE_LAND),
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Hotkey<ScenarioEditorLandscapeGenerationWindow>('E', "level", ETTW_LEVEL_LAND),
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Hotkey<ScenarioEditorLandscapeGenerationWindow>('R', "rocky", ETTW_PLACE_ROCKS),
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Hotkey<ScenarioEditorLandscapeGenerationWindow>('T', "desertlighthouse", ETTW_PLACE_DESERT_LIGHTHOUSE),
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Hotkey<ScenarioEditorLandscapeGenerationWindow>('Y', "transmitter", ETTW_PLACE_TRANSMITTER),
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HOTKEY_LIST_END(ScenarioEditorLandscapeGenerationWindow)
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};
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Hotkey<ScenarioEditorLandscapeGenerationWindow> *_terraform_editor_hotkeys = ScenarioEditorLandscapeGenerationWindow::terraform_editor_hotkeys;
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static const WindowDesc _scen_edit_land_gen_desc(
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WDP_AUTO, 0, 0,
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WC_SCEN_LAND_GEN, WC_NONE,
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