(svn r20969) -Add: client info change notification to remote admins (dihedral)

This commit is contained in:
rubidium 2010-10-17 17:37:26 +00:00
parent 901c4a56bd
commit fe44944f32
5 changed files with 210 additions and 1 deletions

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@ -64,6 +64,11 @@ NetworkRecvStatus NetworkAdminSocketHandler::HandlePacket(Packet *p)
ADMIN_COMMAND(ADMIN_PACKET_SERVER_SHUTDOWN)
ADMIN_COMMAND(ADMIN_PACKET_SERVER_DATE)
ADMIN_COMMAND(ADMIN_PACKET_SERVER_CLIENT_JOIN)
ADMIN_COMMAND(ADMIN_PACKET_SERVER_CLIENT_INFO)
ADMIN_COMMAND(ADMIN_PACKET_SERVER_CLIENT_UPDATE)
ADMIN_COMMAND(ADMIN_PACKET_SERVER_CLIENT_QUIT)
ADMIN_COMMAND(ADMIN_PACKET_SERVER_CLIENT_ERROR)
default:
if (this->HasClientQuit()) {
@ -123,5 +128,10 @@ DEFINE_UNAVAILABLE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_NEWGAME)
DEFINE_UNAVAILABLE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_SHUTDOWN)
DEFINE_UNAVAILABLE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_DATE)
DEFINE_UNAVAILABLE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_CLIENT_JOIN)
DEFINE_UNAVAILABLE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_CLIENT_INFO)
DEFINE_UNAVAILABLE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_CLIENT_UPDATE)
DEFINE_UNAVAILABLE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_CLIENT_QUIT)
DEFINE_UNAVAILABLE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_CLIENT_ERROR)
#endif /* ENABLE_NETWORK */

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@ -40,6 +40,11 @@ enum PacketAdminType {
ADMIN_PACKET_SERVER_SHUTDOWN, ///< The server tells the admin its shutting down.
ADMIN_PACKET_SERVER_DATE, ///< The server tells the admin what the current game date is.
ADMIN_PACKET_SERVER_CLIENT_JOIN, ///< The server tells the admin that a client has joined.
ADMIN_PACKET_SERVER_CLIENT_INFO, ///< The server gives the admin information about a client.
ADMIN_PACKET_SERVER_CLIENT_UPDATE, ///< The server gives the admin an information update on a client.
ADMIN_PACKET_SERVER_CLIENT_QUIT, ///< The server tells the admin that a client quit.
ADMIN_PACKET_SERVER_CLIENT_ERROR, ///< The server tells the admin that a client caused an error.
INVALID_ADMIN_PACKET = 0xFF, ///< An invalid marker for admin packets.
};
@ -54,6 +59,7 @@ enum AdminStatus {
/** Update types an admin can register a frequency for */
enum AdminUpdateType {
ADMIN_UPDATE_DATE, ///< Updates about the date of the game.
ADMIN_UPDATE_CLIENT_INFO, ///< Updates about the information of clients.
ADMIN_UPDATE_END ///< Must ALWAYS be on the end of this list!! (period)
};
@ -102,7 +108,8 @@ protected:
/**
* Poll the server for certain updates, an invalid poll (e.g. not existent id) gets silently dropped:
* uint8 #AdminUpdateType the server should answer for, only if #AdminUpdateFrequency #ADMIN_FREQUENCY_POLL is advertised in the PROTOCOL packet.
* uint32 ID relevant to the packet type.
* uint32 ID relevant to the packet type, e.g.
* - the client ID for #ADMIN_UPDATE_CLIENT_INFO. Use UINT32_MAX to show all clients.
*/
DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_ADMIN_POLL);
@ -161,6 +168,44 @@ protected:
*/
DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_DATE);
/**
* Notification of a new client:
* uint32 ID of the new client.
*/
DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_CLIENT_JOIN);
/**
* Client information of a specific client:
* uint32 ID of the client.
* string Network address of the client.
* string Name of the client.
* uint8 Language of the client.
* uint32 Date the client joined the game.
* uint8 ID of the company the client is playing as (255 for spectators).
*/
DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_CLIENT_INFO);
/**
* Client update details on a specific client (e.g. after rename or move):
* uint32 ID of the client.
* string Name of the client.
* uint8 ID of the company the client is playing as (255 for spectators).
*/
DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_CLIENT_UPDATE);
/**
* Notification about a client leaving the game.
* uint32 ID of the client that just left.
*/
DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_CLIENT_QUIT);
/**
* Notification about a client error (and thus the clients disconnection).
* uint32 ID of the client that made the error.
* uint8 Error the client made (see NetworkErrorCode).
*/
DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_CLIENT_ERROR);
NetworkRecvStatus HandlePacket(Packet *p);
public:
NetworkRecvStatus CloseConnection(bool error = true);

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@ -41,6 +41,7 @@ static const int ADMIN_AUTHORISATION_TIMEOUT = 10000;
/** Frequencies, which may be registered for a certain update type. */
static const AdminUpdateFrequency _admin_update_type_frequencies[] = {
ADMIN_FREQUENCY_POLL | ADMIN_FREQUENCY_DAILY | ADMIN_FREQUENCY_WEEKLY | ADMIN_FREQUENCY_MONTHLY | ADMIN_FREQUENCY_QUARTERLY | ADMIN_FREQUENCY_ANUALLY, ///< ADMIN_UPDATE_DATE
ADMIN_FREQUENCY_POLL | ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_CLIENT_INFO
};
assert_compile(lengthof(_admin_update_type_frequencies) == ADMIN_UPDATE_END);
@ -180,6 +181,66 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendDate()
return NETWORK_RECV_STATUS_OKAY;
}
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientJoin(ClientID client_id)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_JOIN);
p->Send_uint32(client_id);
this->Send_Packet(p);
return NETWORK_RECV_STATUS_OKAY;
}
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientInfo(const NetworkClientInfo *ci)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_INFO);
p->Send_uint32(ci->client_id);
p->Send_string(const_cast<NetworkAddress &>(ci->client_address).GetHostname());
p->Send_string(ci->client_name);
p->Send_uint8 (ci->client_lang);
p->Send_uint32(ci->join_date);
p->Send_uint8 (ci->client_playas);
this->Send_Packet(p);
return NETWORK_RECV_STATUS_OKAY;
}
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientUpdate(const NetworkClientInfo *ci)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_UPDATE);
p->Send_uint32(ci->client_id);
p->Send_string(ci->client_name);
p->Send_uint8 (ci->client_playas);
this->Send_Packet(p);
return NETWORK_RECV_STATUS_OKAY;
}
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientQuit(ClientID client_id)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_QUIT);
p->Send_uint32(client_id);
this->Send_Packet(p);
return NETWORK_RECV_STATUS_OKAY;
}
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientError(ClientID client_id, NetworkErrorCode error)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_ERROR);
p->Send_uint32(client_id);
p->Send_uint8 (error);
this->Send_Packet(p);
return NETWORK_RECV_STATUS_OKAY;
}
/***********
* Receiving functions
************/
@ -247,6 +308,19 @@ DEF_ADMIN_RECEIVE_COMMAND(Server, ADMIN_PACKET_ADMIN_POLL)
this->SendDate();
break;
case ADMIN_UPDATE_CLIENT_INFO:
/* The admin is requesting client info. */
const NetworkClientInfo *ci;
if (d1 == UINT32_MAX) {
FOR_ALL_CLIENT_INFOS(ci) {
this->SendClientInfo(ci);
}
} else {
ci = NetworkFindClientInfoFromClientID((ClientID)d1);
if (ci != NULL) this->SendClientInfo(ci);
}
break;
default:
/* An unsupported "poll" update type. */
DEBUG(net, 3, "[admin] Not supported poll %d (%d) from '%s' (%s).", type, d1, this->admin_name, this->admin_version);
@ -260,6 +334,67 @@ DEF_ADMIN_RECEIVE_COMMAND(Server, ADMIN_PACKET_ADMIN_POLL)
* Useful wrapper functions
*/
/**
* Notify the admin network of a new client (if they did opt in for the respective update).
* @param ci the client info.
* @param new_client if this is a new client, send the respective packet too.
*/
void NetworkAdminClientInfo(const NetworkClientInfo *ci, bool new_client)
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientInfo(ci);
if (new_client) {
as->SendClientJoin(ci->client_id);
}
}
}
}
/**
* Notify the admin network of a client update (if they did opt in for the respective update).
* @param ci the client info.
*/
void NetworkAdminClientUpdate(const NetworkClientInfo *ci)
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientUpdate(ci);
}
}
}
/**
* Notify the admin network that a client quit (if they have opt in for the respective update).
* @param client_id of the client that quit.
*/
void NetworkAdminClientQuit(ClientID client_id)
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientQuit(client_id);
}
}
}
/**
* Notify the admin network of a client error (if they have opt in for the respective update).
* @param client_id the client that made the error.
* @param error_code the error that was caused.
*/
void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code)
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientError(client_id, error_code);
}
}
}
/**
* Send a Welcome packet to all connected admins
*/

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@ -44,6 +44,11 @@ public:
NetworkRecvStatus SendNewGame();
NetworkRecvStatus SendShutdown();
NetworkRecvStatus SendDate();
NetworkRecvStatus SendClientJoin(ClientID client_id);
NetworkRecvStatus SendClientInfo(const NetworkClientInfo *ci);
NetworkRecvStatus SendClientUpdate(const NetworkClientInfo *ci);
NetworkRecvStatus SendClientQuit(ClientID client_id);
NetworkRecvStatus SendClientError(ClientID client_id, NetworkErrorCode error);
static void Send();
static void AcceptConnection(SOCKET s, const NetworkAddress &address);
@ -63,6 +68,10 @@ public:
#define FOR_ALL_ADMIN_SOCKETS_FROM(var, start) FOR_ALL_ITEMS_FROM(ServerNetworkAdminSocketHandler, adminsocket_index, var, start)
#define FOR_ALL_ADMIN_SOCKETS(var) FOR_ALL_ADMIN_SOCKETS_FROM(var, 0)
void NetworkAdminClientInfo(const NetworkClientInfo *ci, bool new_client = false);
void NetworkAdminClientUpdate(const NetworkClientInfo *ci);
void NetworkAdminClientQuit(ClientID client_id);
void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code);
void NetworkAdminUpdate(AdminUpdateFrequency freq);
#endif /* ENABLE_NETWORK */

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@ -284,6 +284,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
new_cs->SendErrorQuit(this->client_id, error);
}
}
NetworkAdminClientError(this->client_id, error);
} else {
DEBUG(net, 1, "Client %d made an error and has been disconnected. Reason: '%s'", this->client_id, str);
}
@ -985,6 +987,8 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_MAP_OK)
}
}
NetworkAdminClientInfo(this->GetInfo(), true);
/* also update the new client with our max values */
this->SendConfigUpdate();
@ -1093,6 +1097,8 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_ERROR)
}
}
NetworkAdminClientError(this->client_id, errorno);
return this->CloseConnection(NETWORK_RECV_STATUS_CONN_LOST);
}
@ -1118,6 +1124,8 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_QUIT)
}
}
NetworkAdminClientQuit(this->client_id);
return this->CloseConnection(NETWORK_RECV_STATUS_CONN_LOST);
}
@ -1473,6 +1481,8 @@ void NetworkUpdateClientInfo(ClientID client_id)
FOR_ALL_CLIENT_SOCKETS(cs) {
cs->SendClientInfo(ci);
}
NetworkAdminClientUpdate(ci);
}
/* Check if we want to restart the map */