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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r23367) -Codechange: refactor GetSetting to ScriptInstance, to avoid global variable in script_controller
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@ -235,6 +235,11 @@ void AIInstance::LoadDummyScript()
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Script_CreateDummy(this->engine->GetVM(), STR_ERROR_AI_NO_AI_FOUND, "AI");
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}
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int AIInstance::GetSetting(const char *name)
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{
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return AIConfig::GetConfig(_current_company)->GetSetting(name);
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}
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/**
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* DoCommand callback function for all commands executed by AIs.
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* @param result The result of the command.
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@ -26,6 +26,8 @@ public:
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*/
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void Initialize(class AIInfo *info);
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/* virtual */ int GetSetting(const char *name);
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private:
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const char *versionAPI; ///< Current API used by this script.
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@ -11,14 +11,11 @@
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#include "../../stdafx.h"
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#include "../../string_func.h"
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#include "../../company_base.h"
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#include "../../company_func.h"
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#include "../../script/squirrel.hpp"
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#include "../../rev.h"
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#include "script_controller.hpp"
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#include "../../ai/ai_instance.hpp"
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#include "../../ai/ai_config.hpp"
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#include "../../ai/ai.hpp"
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#include "../script_fatalerror.hpp"
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#include "../script_info.hpp"
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@ -78,7 +75,7 @@ ScriptController::~ScriptController()
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/* static */ int ScriptController::GetSetting(const char *name)
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{
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return AIConfig::GetConfig(_current_company)->GetSetting(name);
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return ScriptObject::GetActiveInstance()->GetSetting(name);
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}
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/* static */ uint ScriptController::GetVersion()
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@ -12,10 +12,12 @@
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#include "../../stdafx.h"
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#include "../../script/squirrel.hpp"
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#include "../../command_func.h"
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#include "../../company_func.h"
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#include "../../network/network.h"
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#include "../../tunnelbridge.h"
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#include "../script_storage.hpp"
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#include "../../ai/ai_config.hpp"
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#include "../../ai/ai_instance.hpp"
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#include "../script_fatalerror.hpp"
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#include "../script_suspend.hpp"
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@ -36,6 +36,13 @@ public:
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*/
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void Initialize(const char *main_script, const char *instance_name);
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/**
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* Get the value of a setting of the current instance.
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* @param name The name of the setting.
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* @return the value for the setting, or -1 if the setting is not known.
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*/
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virtual int GetSetting(const char *name) = 0;
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/**
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* A script in multiplayer waits for the server to handle his DoCommand.
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* It keeps waiting for this until this function is called.
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