(svn r24191) -Fix: If you consider a settings to potentially cause desyncs via NewGRFs and thus disallow changing it in network games, you should probably also sync it to clients.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
frosch 13 years ago
parent d84e94025f
commit fdd05988b7

@ -476,7 +476,6 @@ to = 158
[SDT_BOOL]
base = GameSettings
var = construction.signal_side
flags = SLF_NO_NETWORK_SYNC
guiflags = SGF_NO_NETWORK
def = true
str = STR_CONFIG_SETTING_SIGNALSIDE

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