(svn r4320) -Fix/Codechange: rs->num_vehicles is no longer saved or loaded, but computed on the fly. Partly fixes FS#101

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
celestar 18 years ago
parent 9760d3dccf
commit fd10af66d7

@ -2749,7 +2749,7 @@ static const SaveLoad _roadstop_desc[] = {
SLE_REF(RoadStop,prev, REF_ROADSTOPS),
SLE_CONDNULL(4, 0, 24),
SLE_CONDVAR(RoadStop, num_vehicles, SLE_UINT8, 25, SL_MAX_VERSION),
SLE_CONDNULL(1, 25, 25),
SLE_END()
};
@ -2910,6 +2910,7 @@ static void Save_ROADSTOP(void)
static void Load_ROADSTOP(void)
{
int index;
Vehicle *v;
while ((index = SlIterateArray()) != -1) {
RoadStop *rs;
@ -2918,9 +2919,12 @@ static void Load_ROADSTOP(void)
error("RoadStops: failed loading savegame: too many RoadStops");
rs = GetRoadStop(index);
rs->num_vehicles = 0;
SlObject(rs, _roadstop_desc);
}
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Road && v->u.road.slot != NULL) GetRoadStopByTile(v->dest_tile, v->cargo_type == CT_PASSENGERS ? RS_BUS : RS_TRUCK)->num_vehicles++;
}
}
const ChunkHandler _station_chunk_handlers[] = {

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