(svn r3449) - NewGRF Fix: When changing the sprite ID of a vehicle, if it is not FD (custom graphics), the value needs to changed from a 16bit array offset to an array index. (fixes tropicstw.grf)

This commit is contained in:
peter1138 2006-01-27 07:13:58 +00:00
parent c9d8fb8f07
commit fccfada0b3

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@ -272,6 +272,11 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
FOR_EACH_OBJECT {
uint8 spriteid = grf_load_byte(&buf);
/* TTD sprite IDs point to a location in a 16bit array, but we use it
* as an array index, so we need it to be half the original value. */
if (spriteid < 0xFD)
spriteid >>= 1;
rvi[i].image_index = spriteid;
}
} break;
@ -481,6 +486,9 @@ static bool RoadVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
if (spriteid == 0xFF)
spriteid = 0xFD; // cars have different custom id in the GRF file
if (spriteid < 0xFD)
spriteid >>= 1;
rvi[i].image_index = spriteid;
}
} break;
@ -582,6 +590,9 @@ static bool ShipVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
if (spriteid == 0xFF)
spriteid = 0xFD; // ships have different custom id in the GRF file
if (spriteid < 0xFD)
spriteid >>= 1;
svi[i].image_index = spriteid;
}
} break;
@ -699,6 +710,9 @@ static bool AircraftVehicleChangeInfo(uint engine, int numinfo, int prop, byte *
if (spriteid == 0xFF)
spriteid = 0xFD; // ships have different custom id in the GRF file
if (spriteid < 0xFD)
spriteid >>= 1;
avi[i].image_index = spriteid;
}
} break;