(svn r24669) -Fix: Auto-expand advanced settings only when selecting a 'deviation' filter.

pull/155/head
frosch 12 years ago
parent c5328a1986
commit fc5d3ebfc3

@ -2331,8 +2331,15 @@ struct GameSettingsWindow : QueryStringBaseWindow {
{
if (widget == WID_GS_RESTRICT_DROPDOWN) {
this->cur_restriction_mode = (RestrictionMode)index;
_settings_main_page.UpdateFilterState(string_filter, false, this->cur_restriction_mode);
this->SetDirty();
if (!this->manually_changed_folding &&
(this->cur_restriction_mode == RM_CHANGED_AGAINST_DEFAULT ||
this->cur_restriction_mode == RM_CHANGED_AGAINST_DEFAULT_WO_LOCAL ||
this->cur_restriction_mode == RM_CHANGED_AGAINST_NEW)) {
/* Expand all when selecting 'changes'. Update the filter state first, in case it becomes less restrictive in some cases. */
_settings_main_page.UpdateFilterState(string_filter, false, this->cur_restriction_mode);
_settings_main_page.UnFoldAll();
}
this->InvalidateData();
return;
}
@ -2358,10 +2365,6 @@ struct GameSettingsWindow : QueryStringBaseWindow {
* "normal" dropdown box. The special dropdown boxes added for every
* setting that needs one can't have this call. */
Window::OnDropdownClose(pt, widget, index, instant_close);
if (!this->manually_changed_folding) _settings_main_page.UnFoldAll();
this->InvalidateData();
return;
}

Loading…
Cancel
Save