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@ -2331,8 +2331,15 @@ struct GameSettingsWindow : QueryStringBaseWindow {
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{
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if (widget == WID_GS_RESTRICT_DROPDOWN) {
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this->cur_restriction_mode = (RestrictionMode)index;
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_settings_main_page.UpdateFilterState(string_filter, false, this->cur_restriction_mode);
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this->SetDirty();
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if (!this->manually_changed_folding &&
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(this->cur_restriction_mode == RM_CHANGED_AGAINST_DEFAULT ||
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this->cur_restriction_mode == RM_CHANGED_AGAINST_DEFAULT_WO_LOCAL ||
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this->cur_restriction_mode == RM_CHANGED_AGAINST_NEW)) {
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/* Expand all when selecting 'changes'. Update the filter state first, in case it becomes less restrictive in some cases. */
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_settings_main_page.UpdateFilterState(string_filter, false, this->cur_restriction_mode);
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_settings_main_page.UnFoldAll();
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}
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this->InvalidateData();
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return;
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}
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@ -2358,10 +2365,6 @@ struct GameSettingsWindow : QueryStringBaseWindow {
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* "normal" dropdown box. The special dropdown boxes added for every
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* setting that needs one can't have this call. */
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Window::OnDropdownClose(pt, widget, index, instant_close);
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if (!this->manually_changed_folding) _settings_main_page.UnFoldAll();
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this->InvalidateData();
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return;
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}
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