(svn r22934) -Fix [FS#4771]: prevent authentication bypass for the admin port when a new game is started

This commit is contained in:
rubidium 2011-09-15 18:28:39 +00:00
parent f920607c21
commit fc5af08ef8
4 changed files with 33 additions and 16 deletions

View File

@ -449,6 +449,15 @@ public:
~NetworkAdminSocketHandler(); ~NetworkAdminSocketHandler();
NetworkRecvStatus ReceivePackets(); NetworkRecvStatus ReceivePackets();
/**
* Get the status of the admin.
* @return The status of the admin.
*/
AdminStatus GetAdminStatus() const
{
return this->status;
}
}; };
#endif /* ENABLE_NETWORK */ #endif /* ENABLE_NETWORK */

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@ -755,7 +755,7 @@ void NetworkReboot()
} }
ServerNetworkAdminSocketHandler *as; ServerNetworkAdminSocketHandler *as;
FOR_ALL_ADMIN_SOCKETS(as) { FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
as->SendNewGame(); as->SendNewGame();
as->SendPackets(); as->SendPackets();
} }
@ -782,7 +782,7 @@ void NetworkDisconnect(bool blocking, bool close_admins)
if (close_admins) { if (close_admins) {
ServerNetworkAdminSocketHandler *as; ServerNetworkAdminSocketHandler *as;
FOR_ALL_ADMIN_SOCKETS(as) { FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
as->SendShutdown(); as->SendShutdown();
as->SendPackets(); as->SendPackets();
} }

View File

@ -165,8 +165,6 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendProtocol()
/** Send a welcome message to the admin. */ /** Send a welcome message to the admin. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendWelcome() NetworkRecvStatus ServerNetworkAdminSocketHandler::SendWelcome()
{ {
this->status = ADMIN_STATUS_ACTIVE;
Packet *p = new Packet(ADMIN_PACKET_SERVER_WELCOME); Packet *p = new Packet(ADMIN_PACKET_SERVER_WELCOME);
p->Send_string(_settings_client.network.server_name); p->Send_string(_settings_client.network.server_name);
@ -612,6 +610,8 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet *p)
return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET); return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
} }
this->status = ADMIN_STATUS_ACTIVE;
DEBUG(net, 1, "[admin] '%s' (%s) has connected", this->admin_name, this->admin_version); DEBUG(net, 1, "[admin] '%s' (%s) has connected", this->admin_name, this->admin_version);
return this->SendProtocol(); return this->SendProtocol();
@ -743,7 +743,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_CHAT(Packet *p)
void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client) void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client)
{ {
ServerNetworkAdminSocketHandler *as; ServerNetworkAdminSocketHandler *as;
FOR_ALL_ADMIN_SOCKETS(as) { FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) { if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientInfo(cs); as->SendClientInfo(cs);
if (new_client) { if (new_client) {
@ -760,7 +760,7 @@ void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client)
void NetworkAdminClientUpdate(const NetworkClientInfo *ci) void NetworkAdminClientUpdate(const NetworkClientInfo *ci)
{ {
ServerNetworkAdminSocketHandler *as; ServerNetworkAdminSocketHandler *as;
FOR_ALL_ADMIN_SOCKETS(as) { FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) { if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientUpdate(ci); as->SendClientUpdate(ci);
} }
@ -774,7 +774,7 @@ void NetworkAdminClientUpdate(const NetworkClientInfo *ci)
void NetworkAdminClientQuit(ClientID client_id) void NetworkAdminClientQuit(ClientID client_id)
{ {
ServerNetworkAdminSocketHandler *as; ServerNetworkAdminSocketHandler *as;
FOR_ALL_ADMIN_SOCKETS(as) { FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) { if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientQuit(client_id); as->SendClientQuit(client_id);
} }
@ -789,7 +789,7 @@ void NetworkAdminClientQuit(ClientID client_id)
void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code) void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code)
{ {
ServerNetworkAdminSocketHandler *as; ServerNetworkAdminSocketHandler *as;
FOR_ALL_ADMIN_SOCKETS(as) { FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) { if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientError(client_id, error_code); as->SendClientError(client_id, error_code);
} }
@ -809,7 +809,7 @@ void NetworkAdminCompanyInfo(const Company *company, bool new_company)
} }
ServerNetworkAdminSocketHandler *as; ServerNetworkAdminSocketHandler *as;
FOR_ALL_ADMIN_SOCKETS(as) { FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue; if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue;
as->SendCompanyInfo(company); as->SendCompanyInfo(company);
@ -828,7 +828,7 @@ void NetworkAdminCompanyUpdate(const Company *company)
if (company == NULL) return; if (company == NULL) return;
ServerNetworkAdminSocketHandler *as; ServerNetworkAdminSocketHandler *as;
FOR_ALL_ADMIN_SOCKETS(as) { FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue; if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue;
as->SendCompanyUpdate(company); as->SendCompanyUpdate(company);
@ -843,7 +843,7 @@ void NetworkAdminCompanyUpdate(const Company *company)
void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr) void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
{ {
ServerNetworkAdminSocketHandler *as; ServerNetworkAdminSocketHandler *as;
FOR_ALL_ADMIN_SOCKETS(as) { FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
as->SendCompanyRemove(company_id, bcrr); as->SendCompanyRemove(company_id, bcrr);
} }
} }
@ -857,7 +857,7 @@ void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_i
if (from_admin) return; if (from_admin) return;
ServerNetworkAdminSocketHandler *as; ServerNetworkAdminSocketHandler *as;
FOR_ALL_ADMIN_SOCKETS(as) { FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CHAT] & ADMIN_FREQUENCY_AUTOMATIC) { if (as->update_frequency[ADMIN_UPDATE_CHAT] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendChat(action, desttype, client_id, msg, data); as->SendChat(action, desttype, client_id, msg, data);
} }
@ -883,7 +883,7 @@ void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code,
void NetworkAdminConsole(const char *origin, const char *string) void NetworkAdminConsole(const char *origin, const char *string)
{ {
ServerNetworkAdminSocketHandler *as; ServerNetworkAdminSocketHandler *as;
FOR_ALL_ADMIN_SOCKETS(as) { FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CONSOLE] & ADMIN_FREQUENCY_AUTOMATIC) { if (as->update_frequency[ADMIN_UPDATE_CONSOLE] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendConsole(origin, string); as->SendConsole(origin, string);
} }
@ -900,7 +900,7 @@ void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacke
ClientID client_id = owner == NULL ? _network_own_client_id : owner->client_id; ClientID client_id = owner == NULL ? _network_own_client_id : owner->client_id;
ServerNetworkAdminSocketHandler *as; ServerNetworkAdminSocketHandler *as;
FOR_ALL_ADMIN_SOCKETS(as) { FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CMD_LOGGING] & ADMIN_FREQUENCY_AUTOMATIC) { if (as->update_frequency[ADMIN_UPDATE_CMD_LOGGING] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendCmdLogging(client_id, cp); as->SendCmdLogging(client_id, cp);
} }
@ -913,7 +913,7 @@ void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacke
void ServerNetworkAdminSocketHandler::WelcomeAll() void ServerNetworkAdminSocketHandler::WelcomeAll()
{ {
ServerNetworkAdminSocketHandler *as; ServerNetworkAdminSocketHandler *as;
FOR_ALL_ADMIN_SOCKETS(as) { FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
as->SendWelcome(); as->SendWelcome();
} }
} }
@ -925,7 +925,7 @@ void ServerNetworkAdminSocketHandler::WelcomeAll()
void NetworkAdminUpdate(AdminUpdateFrequency freq) void NetworkAdminUpdate(AdminUpdateFrequency freq)
{ {
ServerNetworkAdminSocketHandler *as; ServerNetworkAdminSocketHandler *as;
FOR_ALL_ADMIN_SOCKETS(as) { FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
for (int i = 0; i < ADMIN_UPDATE_END; i++) { for (int i = 0; i < ADMIN_UPDATE_END; i++) {
if (as->update_frequency[i] & freq) { if (as->update_frequency[i] & freq) {
/* Update the admin for the required details */ /* Update the admin for the required details */

View File

@ -96,6 +96,14 @@ public:
*/ */
#define FOR_ALL_ADMIN_SOCKETS(var) FOR_ALL_ADMIN_SOCKETS_FROM(var, 0) #define FOR_ALL_ADMIN_SOCKETS(var) FOR_ALL_ADMIN_SOCKETS_FROM(var, 0)
/**
* Iterate over all the active sockets.
* @param var The variable to iterate with.
*/
#define FOR_ALL_ACTIVE_ADMIN_SOCKETS(var) \
FOR_ALL_ADMIN_SOCKETS(var) \
if (var->GetAdminStatus() == ADMIN_STATUS_ACTIVE)
void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client = false); void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client = false);
void NetworkAdminClientUpdate(const NetworkClientInfo *ci); void NetworkAdminClientUpdate(const NetworkClientInfo *ci);
void NetworkAdminClientQuit(ClientID client_id); void NetworkAdminClientQuit(ClientID client_id);