(svn r4895) - NewGRF: don't allocate memory for any sprite groups until it is actually needed.

pull/155/head
peter1138 19 years ago
parent 2128dbec13
commit fc3d714621

@ -65,7 +65,6 @@ SpriteGroup *AllocateSpriteGroup(void)
void InitializeSpriteGroupPool(void) void InitializeSpriteGroupPool(void)
{ {
CleanPool(&_spritegroup_pool); CleanPool(&_spritegroup_pool);
AddBlockToPool(&_spritegroup_pool);
_spritegroup_count = 0; _spritegroup_count = 0;
} }

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