(svn r20348) -Fix [FS#4004]: [NoAI] Ship depots were constructed along the wrong axis

This commit is contained in:
rubidium 2010-08-03 16:38:15 +00:00
parent 04a9a58ecd
commit fc39a8bec1
2 changed files with 2 additions and 1 deletions

View File

@ -77,7 +77,7 @@
EnforcePrecondition(false, ::IsValidTile(front));
EnforcePrecondition(false, (::TileX(front) == ::TileX(tile)) != (::TileY(front) == ::TileY(tile)));
return AIObject::DoCommand(tile, ::TileY(front) == ::TileY(tile), 0, CMD_BUILD_SHIP_DEPOT);
return AIObject::DoCommand(tile, ::TileX(front) == ::TileX(tile), 0, CMD_BUILD_SHIP_DEPOT);
}
/* static */ bool AIMarine::BuildDock(TileIndex tile, StationID station_id)

View File

@ -107,6 +107,7 @@ public:
* @exception AIMarine::ERR_MARINE_MUST_BE_BUILT_ON_WATER
* @return Whether the water depot has been/can be build or not.
* @note A WaterDepot is 1 tile in width, and 2 tiles in length.
* @note The depot will be built towards the south from 'tile', not necessarily towards 'front'.
*/
static bool BuildWaterDepot(TileIndex tile, TileIndex front);