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(svn r16799) -Codechange: When drawing articulated road vehicles in the vehicle details window, draw as many parts as the window fits instead of always up to a vehicle length of 80/8.
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@ -276,7 +276,7 @@ struct DepotWindow : Window {
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DrawString(this->widget[DEPOT_WIDGET_MATRIX].left, this->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, TC_FROMSTRING, SA_RIGHT); // Draw the counter
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break;
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case VEH_ROAD: DrawRoadVehImage( v, x + 24, sprite_y, this->sel, 1); break;
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case VEH_ROAD: DrawRoadVehImage( v, x + 24, sprite_y, this->sel, 28); break;
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case VEH_SHIP: DrawShipImage( v, x + 19, sprite_y - 1, this->sel); break;
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case VEH_AIRCRAFT: {
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const Sprite *spr = GetSprite(v->GetImage(DIR_W), ST_NORMAL);
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@ -120,12 +120,17 @@ static inline int RoadVehLengthToPixels(int length)
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return (length * 28) / 8;
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}
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void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int count)
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/**
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* Draws an image of a road vehicle chain
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* @param v Front vehicle
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+ @param x x Position to start at
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* @param y y Position to draw at
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* @param seletion Selected vehicle to draw a border around
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* @param max_width Number of pixels space for drawing
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*/
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void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int max_width)
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{
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/* Road vehicle lengths are measured in eighths of the standard length, so
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* count is the number of standard vehicles that should be drawn. If it is
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* 0, we draw enough vehicles for 10 standard vehicle lengths. */
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int max_length = (count == 0) ? 80 : count * 8;
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int max_length = max_width / 28;
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/* Width of highlight box */
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int highlight_w = 0;
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@ -64,7 +64,16 @@ int WagonLengthToPixels(int len)
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return (len * _traininfo_vehicle_width) / 8;
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}
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void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip)
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/**
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* Draws an image of a whole train
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* @param v Front vehicle
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+ @param x x Position to start at
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* @param y y Position to draw at
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* @param seletion Selected vehicle to draw a frame around
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* @param max_width Number of pixels space for drawing
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* @param skip Number of pixels to skip at the front (for scrolling)
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*/
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void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int max_width, int skip)
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{
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DrawPixelInfo tmp_dpi, *old_dpi;
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int dx = -(skip * 8) / _traininfo_vehicle_width;
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@ -72,9 +81,9 @@ void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int cou
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int highlight_l = 0;
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int highlight_r = 0;
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if (!FillDrawPixelInfo(&tmp_dpi, x - 2, y - 1, count + 1, 14)) return;
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if (!FillDrawPixelInfo(&tmp_dpi, x - 2, y - 1, max_width + 1, 14)) return;
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count = (count * 8) / _traininfo_vehicle_width;
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int count = (max_width * 8) / _traininfo_vehicle_width;
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old_dpi = _cur_dpi;
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_cur_dpi = &tmp_dpi;
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@ -798,11 +798,20 @@ static void DrawSmallOrderList(const Vehicle *v, int left, int right, int y)
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}
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}
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static void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip)
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/**
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* Draws an image of a vehicle chain
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* @param v Front vehicle
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+ @param x x Position to start at
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* @param y y Position to draw at
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* @param seletion Selected vehicle to draw a frame around
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* @param max_width Number of pixels space for drawing
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* @param skip Number of pixels to skip at the front (for scrolling)
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*/
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static void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int max_width, int skip)
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{
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switch (v->type) {
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case VEH_TRAIN: DrawTrainImage(v, x, y, selection, count, skip); break;
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case VEH_ROAD: DrawRoadVehImage(v, x, y, selection, count); break;
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case VEH_TRAIN: DrawTrainImage(v, x, y, selection, max_width, skip); break;
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case VEH_ROAD: DrawRoadVehImage(v, x, y, selection, max_width); break;
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case VEH_SHIP: DrawShipImage(v, x, y, selection); break;
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case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break;
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default: NOT_REACHED();
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@ -1517,7 +1526,7 @@ struct VehicleDetailsWindow : Window {
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case VEH_ROAD:
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case VEH_SHIP:
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case VEH_AIRCRAFT:
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DrawVehicleImage(v, matrix->left + 3, matrix->top + 1, INVALID_VEHICLE, 0, 0);
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DrawVehicleImage(v, matrix->left + 3, matrix->top + 1, INVALID_VEHICLE, matrix->right - matrix->left - 5, 0);
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DrawVehicleDetails(v, matrix->left + 75, matrix->right - 2, matrix->top + 1, this->vscroll.pos, this->vscroll.cap, det_tab);
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break;
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@ -61,8 +61,8 @@ static inline bool ValidVLWFlags(uint16 flags)
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int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number);
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void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip);
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void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int count);
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void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int max_width, int skip);
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void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int max_width);
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void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
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void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
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