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@ -13,6 +13,7 @@
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#include "openttd.h"
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#include "town.h"
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#include "viewport_func.h"
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#include "window_func.h"
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#include "gfx_func.h"
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#include "gui.h"
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#include "window_gui.h"
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@ -246,6 +247,7 @@ enum TownViewWidgets {
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TVW_STICKY,
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TVW_VIEWPORTPANEL,
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TVW_VIEWPORTINSET,
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TVW_VIEWPORT,
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TVW_INFOPANEL,
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TVW_CENTERVIEW,
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TVW_SHOWAUTHORITY,
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@ -254,70 +256,62 @@ enum TownViewWidgets {
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TVW_DELETE,
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};
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/* Town view window. */
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struct TownViewWindow : Window {
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private:
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Town *town;
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Town *town; ///< Town displayed by the window.
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public:
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enum {
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TVW_HEIGHT_NORMAL = 150,
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};
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TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
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TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
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{
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this->CreateNestedTree(desc);
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this->town = Town::Get(this->window_number);
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bool ingame = _game_mode != GM_EDITOR;
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if (this->town->larger_town) this->nested_array[TVW_CAPTION]->widget_data = STR_TOWN_VIEW_CITY_CAPTION;
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this->FinishInitNested(desc, window_number);
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this->flags4 |= WF_DISABLE_VP_SCROLL;
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int width = this->widget[TVW_VIEWPORTINSET].right - this->widget[TVW_VIEWPORTINSET].left - 1;
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int height = this->widget[TVW_VIEWPORTINSET].bottom - this->widget[TVW_VIEWPORTINSET].top - 1;
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InitializeWindowViewport(this, this->widget[TVW_VIEWPORTINSET].left + 1, this->widget[TVW_VIEWPORTINSET].top + 1, width, height, this->town->xy, ZOOM_LVL_TOWN);
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if (this->town->larger_town) this->widget[TVW_CAPTION].data = STR_TOWN_VIEW_CITY_CAPTION;
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if (ingame) {
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/* Hide the expand button, and put the authority button over it. */
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this->HideWidget(TVW_EXPAND);
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this->widget[TVW_SHOWAUTHORITY].right = this->widget[TVW_EXPAND].right;
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/* Resize caption bar */
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this->widget[TVW_CAPTION].right = this->widget[TVW_STICKY].left -1;
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/* Hide the delete button, and move the rename button from top on scenario to bottom in game. */
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this->HideWidget(TVW_DELETE);
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this->widget[TVW_CHANGENAME].top = this->widget[TVW_EXPAND].top;
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this->widget[TVW_CHANGENAME].bottom = this->widget[TVW_EXPAND].bottom;
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this->widget[TVW_CHANGENAME].right = this->widget[TVW_STICKY].right;
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} else {
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/* Hide the authority button, and put the expand button over it. */
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this->HideWidget(TVW_SHOWAUTHORITY);
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this->widget[TVW_EXPAND].left = this->widget[TVW_SHOWAUTHORITY].left;
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}
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NWidgetViewport *nvp = (NWidgetViewport *)this->nested_array[TVW_VIEWPORT];
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nvp->InitializeViewport(this, this->town->xy, ZOOM_LVL_NEWS);
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this->ResizeWindowAsNeeded();
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this->FindWindowPlacementAndResize(desc);
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/* disable renaming town in network games if you are not the server */
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this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server);
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}
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virtual void OnPaint()
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{
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/* disable renaming town in network games if you are not the server */
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this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server);
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SetDParam(0, this->town->index);
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this->DrawWidgets();
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}
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uint y = 107;
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virtual void SetStringParameters(int widget) const
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{
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if (widget == TVW_CAPTION) SetDParam(0, this->town->index);
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}
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virtual void DrawWidget(const Rect &r, int widget) const
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{
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if (widget != TVW_INFOPANEL) return;
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uint y = r.top + WD_FRAMERECT_TOP;
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SetDParam(0, this->town->population);
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SetDParam(1, this->town->num_houses);
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DrawString(2, this->width - 2, y, STR_TOWN_VIEW_POPULATION_HOUSES);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y, STR_TOWN_VIEW_POPULATION_HOUSES);
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SetDParam(0, this->town->act_pass);
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SetDParam(1, this->town->max_pass);
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DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX);
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SetDParam(0, this->town->act_mail);
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SetDParam(1, this->town->max_mail);
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DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX);
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uint cargo_needed_for_growth = 0;
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switch (_settings_game.game_creation.landscape) {
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@ -333,7 +327,7 @@ public:
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}
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if (cargo_needed_for_growth > 0) {
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DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
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CargoID first_food_cargo = CT_INVALID;
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StringID food_name = STR_CARGO_PLURAL_FOOD;
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@ -354,31 +348,29 @@ public:
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if (first_food_cargo != CT_INVALID && this->town->act_food > 0) {
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SetDParam(0, first_food_cargo);
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SetDParam(1, this->town->act_food);
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DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
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} else {
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SetDParam(0, food_name);
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DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED);
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}
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if (cargo_needed_for_growth > 1) {
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if (first_water_cargo != CT_INVALID && this->town->act_water > 0) {
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SetDParam(0, first_water_cargo);
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SetDParam(1, this->town->act_water);
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DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
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} else {
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SetDParam(0, water_name);
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DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED);
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}
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}
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}
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this->DrawViewport();
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/* only show the town noise, if the noise option is activated. */
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if (_settings_game.economy.station_noise_level) {
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SetDParam(0, this->town->noise_reached);
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SetDParam(1, this->town->MaxTownNoise());
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DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_NOISE_IN_TOWN);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_NOISE_IN_TOWN);
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}
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}
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@ -414,23 +406,34 @@ public:
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void ResizeWindowAsNeeded()
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{
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int aimed_height = TVW_HEIGHT_NORMAL;
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uint aimed_height = 3 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
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switch (_settings_game.game_creation.landscape) {
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case LT_ARCTIC:
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if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) aimed_height += 20;
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if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) aimed_height += 2 * FONT_HEIGHT_NORMAL;
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break;
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case LT_TROPIC:
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if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) aimed_height += 30;
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if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) aimed_height += 3 * FONT_HEIGHT_NORMAL;
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break;
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default: break;
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}
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if (_settings_game.economy.station_noise_level) aimed_height += 10;
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if (_settings_game.economy.station_noise_level) aimed_height += FONT_HEIGHT_NORMAL;
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NWidgetCore *nwid_info = this->nested_array[TVW_INFOPANEL];
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if (aimed_height > nwid_info->current_y || (aimed_height < nwid_info->current_y && nwid_info->current_y > nwid_info->smallest_y)) {
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ResizeWindow(this, 0, aimed_height - nwid_info->current_y);
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}
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}
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if (this->height != aimed_height) ResizeWindowForWidget(this, TVW_INFOPANEL, 0, aimed_height - this->height);
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virtual void OnResize(Point delta)
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{
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if (this->viewport != NULL) {
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NWidgetViewport *nvp = (NWidgetViewport *)this->nested_array[TVW_VIEWPORT];
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nvp->UpdateViewportCoordinates(this);
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}
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}
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virtual void OnInvalidateData(int data = 0)
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@ -448,23 +451,33 @@ public:
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}
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};
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static const Widget _town_view_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW}, // TVW_CLOSEBOX
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{ WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 171, 0, 13, STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // TVW_CAPTION
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{ WWT_STICKYBOX, RESIZE_NONE, COLOUR_BROWN, 248, 259, 0, 13, 0x0, STR_TOOLTIP_STICKY}, // TVW_STICKY
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{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 259, 14, 105, 0x0, STR_NULL}, // TVW_VIEWPORTPANEL
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{ WWT_INSET, RESIZE_NONE, COLOUR_BROWN, 2, 257, 16, 103, 0x0, STR_NULL}, // TVW_VIEWPORTINSET
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{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 259, 106, 137, 0x0, STR_NULL}, // TVW_INFOPANEL
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{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 85, 138, 149, STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP}, // TVW_CENTERVIEW
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{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 86, 127, 138, 149, STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP}, // TVW_SHOWAUTHORITY
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{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 172, 247, 0, 13, STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP}, // TVW_CHANGENAME
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{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 128, 171, 138, 149, STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP}, // TVW_EXPAND
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{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 172, 259, 138, 149, STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP}, // TVW_DELETE
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{ WIDGETS_END},
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static const NWidgetPart _nested_town_game_view_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_BROWN, TVW_CLOSEBOX),
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NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_STICKYBOX, COLOUR_BROWN, TVW_STICKY),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_BROWN, TVW_VIEWPORTPANEL),
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NWidget(WWT_INSET, COLOUR_BROWN, TVW_VIEWPORTINSET), SetPadding(2, 2, 2, 2),
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NWidget(NWID_VIEWPORT, INVALID_COLOUR, TVW_VIEWPORT), SetMinimalSize(254, 86), SetFill(true, false), SetPadding(1, 1, 1, 1),
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EndContainer(),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), SetResize(0, 1), SetFill(true, false), EndContainer(),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_SHOWAUTHORITY), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CHANGENAME), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
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EndContainer(),
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};
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static const NWidgetPart _nested_town_view_widgets[] = {
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static const WindowDesc _town_game_view_desc(
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WDP_AUTO, WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL, 260, TownViewWindow::TVW_HEIGHT_NORMAL,
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WC_TOWN_VIEW, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
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NULL, _nested_town_game_view_widgets, lengthof(_nested_town_game_view_widgets)
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);
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static const NWidgetPart _nested_town_editor_view_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_BROWN, TVW_CLOSEBOX),
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NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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@ -472,27 +485,32 @@ static const NWidgetPart _nested_town_view_widgets[] = {
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NWidget(WWT_STICKYBOX, COLOUR_BROWN, TVW_STICKY),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_BROWN, TVW_VIEWPORTPANEL),
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NWidget(WWT_INSET, COLOUR_BROWN, TVW_VIEWPORTINSET), SetMinimalSize(256, 88), SetPadding(2, 2, 2, 2), EndContainer(),
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NWidget(WWT_INSET, COLOUR_BROWN, TVW_VIEWPORTINSET), SetPadding(2, 2, 2, 2),
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NWidget(NWID_VIEWPORT, INVALID_COLOUR, TVW_VIEWPORT), SetMinimalSize(254, 86), SetFill(true, false), SetPadding(1, 1, 1, 1),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(86, 12), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_SHOWAUTHORITY), SetMinimalSize(42, 12), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_EXPAND), SetMinimalSize(44, 12), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_DELETE), SetMinimalSize(88, 12), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), SetResize(0, 1), SetFill(true, false), EndContainer(),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_EXPAND), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_DELETE), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP),
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EndContainer(),
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};
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static const WindowDesc _town_view_desc(
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static const WindowDesc _town_editor_view_desc(
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WDP_AUTO, WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL, 260, TownViewWindow::TVW_HEIGHT_NORMAL,
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WC_TOWN_VIEW, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
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_town_view_widgets, _nested_town_view_widgets, lengthof(_nested_town_view_widgets)
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NULL, _nested_town_editor_view_widgets, lengthof(_nested_town_editor_view_widgets)
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);
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void ShowTownViewWindow(TownID town)
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{
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AllocateWindowDescFront<TownViewWindow>(&_town_view_desc, town);
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if (_game_mode == GM_EDITOR) {
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AllocateWindowDescFront<TownViewWindow>(&_town_editor_view_desc, town);
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} else {
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AllocateWindowDescFront<TownViewWindow>(&_town_game_view_desc, town);
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}
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}
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/** Widget numbers of town directory window. */
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