diff --git a/src/newgrf.cpp b/src/newgrf.cpp index cacc675968..0cb9956d0d 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -5326,8 +5326,11 @@ static void FinaliseHouseArray() * compatible with TTDPatch, where if no houses have start dates before * 1930 and the date is before 1930, the game pretends that this is 1930. * If there have been any houses defined with start dates before 1930 then - * the dates are left alone. */ - bool reset_dates = true; + * the dates are left alone. + * On the other hand, why 1930? Just 'fix' the houses with the lowest + * minimum introduction date to 0. + */ + Year min_date = MAX_YEAR; for (GRFFile *file = _first_grffile; file != NULL; file = file->next) { if (file->housespec == NULL) continue; @@ -5336,16 +5339,16 @@ static void FinaliseHouseArray() HouseSpec *hs = file->housespec[i]; if (hs != NULL) { _house_mngr.SetEntitySpec(hs); - if (hs->min_date < 1930) reset_dates = false; + if (hs->min_date < min_date) min_date = hs->min_date; } } } - if (reset_dates) { - for (int i = NEW_HOUSE_OFFSET; i < HOUSE_MAX; i++) { + if (min_date != 0) { + for (int i = 0; i < HOUSE_MAX; i++) { HouseSpec *hs = GetHouseSpecs(i); - if (hs->enabled && hs->min_date == 1930) hs->min_date = 0; + if (hs->enabled && hs->min_date == min_date) hs->min_date = 0; } } }