(svn r18484) -Codechange: simplify the Is(Stopped)InDepot functions for trains

pull/155/head
rubidium 15 years ago
parent ec77e712b7
commit f90086b696

@ -49,7 +49,6 @@ void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2);
byte FreightWagonMult(CargoID cargo);
int CheckTrainInDepot(const Train *v, bool needs_to_be_stopped);
void UpdateTrainAcceleration(Train *v);
void CheckTrainsLengths();
@ -131,8 +130,8 @@ struct Train : public SpecializedVehicle<Train, VEH_TRAIN> {
int GetDisplayMaxSpeed() const { return this->tcache.cached_max_speed; }
Money GetRunningCost() const;
int GetDisplayImageWidth(Point *offset = NULL) const;
bool IsInDepot() const { return CheckTrainInDepot(this, false) != -1; }
bool IsStoppedInDepot() const { return CheckTrainInDepot(this, true) != -1; }
bool IsInDepot() const;
bool IsStoppedInDepot() const;
bool Tick();
void OnNewDay();
uint Crash(bool flooded = false);

@ -954,30 +954,24 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1,
}
/* Check if all the wagons of the given train are in a depot, returns the
* number of cars (including loco) then. If not it returns -1 */
int CheckTrainInDepot(const Train *v, bool needs_to_be_stopped)
bool Train::IsInDepot() const
{
TileIndex tile = v->tile;
/* Is the front engine stationary in the depot? */
if (!IsRailDepotTile(this->tile) || this->cur_speed != 0) return false;
/* check if stopped in a depot */
if (!IsRailDepotTile(tile) || v->cur_speed != 0 ||
(needs_to_be_stopped && v->IsFrontEngine() && !(v->vehstatus & VS_STOPPED))) {
return -1;
/* Check whether the rest is also already trying to enter the depot. */
for (const Train *v = this; v != NULL; v = v->Next()) {
if (v->track != TRACK_BIT_DEPOT || v->tile != this->tile) return false;
}
int count = 0;
for (; v != NULL; v = v->Next()) {
/* This count is used by the depot code to determine the number of engines
* in the consist. Exclude articulated parts so that autoreplacing to
* engines with more articulated parts than before works correctly.
*
* Also skip counting rear ends of multiheaded engines */
if (!v->IsArticulatedPart() && !v->IsRearDualheaded()) count++;
if (v->track != TRACK_BIT_DEPOT || v->tile != tile) return -1;
}
return true;
}
return count;
bool Train::IsStoppedInDepot() const
{
/* Are we stopped? Ofcourse wagons don't really care... */
if (this->IsFrontEngine() && !(this->vehstatus & VS_STOPPED)) return false;
return this->IsInDepot();
}
static Train *FindGoodVehiclePos(const Train *src)

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