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(svn r22386) -Fix [FS#4602]: When the last AI company gets removed, the 'dead' state was not reset in the AI debug window.
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@ -816,9 +816,8 @@ struct AIDebugWindow : public QueryStringBaseWindow {
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/* Check if the currently selected company is still active. */
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/* Check if the currently selected company is still active. */
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if (ai_debug_company == INVALID_COMPANY || !Company::IsValidAiID(ai_debug_company)) {
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if (ai_debug_company == INVALID_COMPANY || !Company::IsValidAiID(ai_debug_company)) {
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if (ai_debug_company != INVALID_COMPANY) {
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if (ai_debug_company != INVALID_COMPANY) {
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/* Raise and disable the widget for the previous selection. */
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/* Raise the widget for the previous selection. */
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this->RaiseWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
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this->RaiseWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
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this->DisableWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
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ai_debug_company = INVALID_COMPANY;
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ai_debug_company = INVALID_COMPANY;
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}
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}
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@ -848,9 +847,6 @@ struct AIDebugWindow : public QueryStringBaseWindow {
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if (this->show_break_box) this->DrawEditBox(AID_WIDGET_BREAK_STR_EDIT_BOX);
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if (this->show_break_box) this->DrawEditBox(AID_WIDGET_BREAK_STR_EDIT_BOX);
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/* If there are no active companies, don't display anything else. */
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if (ai_debug_company == INVALID_COMPANY) return;
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/* Paint the company icons */
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/* Paint the company icons */
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for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
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for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
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NWidgetCore *button = this->GetWidget<NWidgetCore>(i + AID_WIDGET_COMPANY_BUTTON_START);
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NWidgetCore *button = this->GetWidget<NWidgetCore>(i + AID_WIDGET_COMPANY_BUTTON_START);
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@ -881,6 +877,9 @@ struct AIDebugWindow : public QueryStringBaseWindow {
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DrawCompanyIcon(i, button->pos_x + button->current_x / 2 - 7 + offset, this->GetWidget<NWidgetBase>(AID_WIDGET_COMPANY_BUTTON_START + i)->pos_y + 2 + offset);
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DrawCompanyIcon(i, button->pos_x + button->current_x / 2 - 7 + offset, this->GetWidget<NWidgetBase>(AID_WIDGET_COMPANY_BUTTON_START + i)->pos_y + 2 + offset);
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}
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}
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/* If there are no active companies, don't display anything else. */
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if (ai_debug_company == INVALID_COMPANY) return;
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Backup<CompanyByte> cur_company(_current_company, ai_debug_company, FILE_LINE);
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Backup<CompanyByte> cur_company(_current_company, ai_debug_company, FILE_LINE);
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AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer();
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AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer();
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cur_company.Restore();
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cur_company.Restore();
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