(svn r17509) -Fix [FS#3196]: if building a part fails during cloning, sell what was already cloned instead of leaving it 'for free'

-Fix: make cloning multiheaded trains possible with with 'max - 1' vehicles existing
pull/155/head
rubidium 15 years ago
parent 27ad14ee99
commit f727662df6

@ -359,10 +359,23 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
continue;
}
CommandCost cost = DoCommand(tile, v->engine_type, build_argument, flags, GetCmdBuildVeh(v));
/* In case we're building a multi headed vehicle and the maximum number of
* vehicles is almost reached (e.g. max trains - 1) not all vehicles would
* be cloned. When the non-primary engines were build they were seen as
* 'new' vehicles whereas they would immediately be joined with a primary
* engine. This caused the vehicle to be not build as 'the limit' had been
* reached, resulting in partially build vehicles and such. */
DoCommandFlag build_flags = flags;
if ((flags & DC_EXEC) && !v->IsPrimaryVehicle()) build_flags |= DC_AUTOREPLACE;
CommandCost cost = DoCommand(tile, v->engine_type, build_argument, build_flags, GetCmdBuildVeh(v));
build_argument = 3; // ensure that we only assign a number to the first engine
if (CmdFailed(cost)) return cost;
if (CmdFailed(cost)) {
/* Can't build a part, then sell the stuff we already made; clear up the mess */
if (w_front != NULL) DoCommand(w_front->tile, w_front->index, 1, flags, GetCmdSellVeh(w_front));
return cost;
}
total_cost.AddCost(cost);

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