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@ -262,7 +262,7 @@ static Vehicle *FindTrainOnTrackEnum(Vehicle *v, void *data)
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* @param train_on_res Is set to a train we might encounter
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* @returns The last tile of the reservation or the current train tile if no reservation present.
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*/
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PBSTileInfo FollowTrainReservation(const Train *v, bool *train_on_res)
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PBSTileInfo FollowTrainReservation(const Train *v, Vehicle **train_on_res)
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{
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assert(v->type == VEH_TRAIN);
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@ -274,7 +274,21 @@ PBSTileInfo FollowTrainReservation(const Train *v, bool *train_on_res)
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FindTrainOnTrackInfo ftoti;
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ftoti.res = FollowReservation(v->owner, GetRailTypeInfo(v->railtype)->compatible_railtypes, tile, trackdir);
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ftoti.res.okay = IsSafeWaitingPosition(v, ftoti.res.tile, ftoti.res.trackdir, true, _settings_game.pf.forbid_90_deg);
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if (train_on_res != NULL) *train_on_res = HasVehicleOnPos(ftoti.res.tile, &ftoti, FindTrainOnTrackEnum);
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if (train_on_res != NULL) {
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FindVehicleOnPos(ftoti.res.tile, &ftoti, FindTrainOnTrackEnum);
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if (ftoti.best != NULL) *train_on_res = ftoti.best->First();
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if (*train_on_res == NULL && IsRailStationTile(ftoti.res.tile)) {
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/* The target tile is a rail station. The track follower
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* has stopped on the last platform tile where we haven't
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* found a train. Also check all previous platform tiles
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* for a possible train. */
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TileIndexDiff diff = TileOffsByDiagDir(TrackdirToExitdir(ReverseTrackdir(ftoti.res.trackdir)));
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for (TileIndex st_tile = ftoti.res.tile + diff; *train_on_res == NULL && IsCompatibleTrainStationTile(st_tile, ftoti.res.tile); st_tile += diff) {
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FindVehicleOnPos(st_tile, &ftoti, FindTrainOnTrackEnum);
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if (ftoti.best != NULL) *train_on_res = ftoti.best->First();
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}
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}
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}
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return ftoti.res;
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}
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