|
|
|
@ -1051,14 +1051,11 @@ CommandCost CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uin
|
|
|
|
|
CommandCost CmdDepotSellAllVehicles(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|
|
|
|
{
|
|
|
|
|
Vehicle **engines = NULL;
|
|
|
|
|
Vehicle **wagons = NULL;
|
|
|
|
|
uint16 engine_list_length = 0;
|
|
|
|
|
uint16 engine_count = 0;
|
|
|
|
|
uint16 wagon_list_length = 0;
|
|
|
|
|
uint16 wagon_count = 0;
|
|
|
|
|
|
|
|
|
|
CommandCost cost(EXPENSES_NEW_VEHICLES);
|
|
|
|
|
uint sell_command, total_number_vehicles;
|
|
|
|
|
uint sell_command;
|
|
|
|
|
VehicleType vehicle_type = (VehicleType)GB(p1, 0, 8);
|
|
|
|
|
|
|
|
|
|
switch (vehicle_type) {
|
|
|
|
@ -1071,25 +1068,14 @@ CommandCost CmdDepotSellAllVehicles(TileIndex tile, uint32 flags, uint32 p1, uin
|
|
|
|
|
|
|
|
|
|
/* Get the list of vehicles in the depot */
|
|
|
|
|
BuildDepotVehicleList(vehicle_type, tile, &engines, &engine_list_length, &engine_count,
|
|
|
|
|
&wagons, &wagon_list_length, &wagon_count);
|
|
|
|
|
|
|
|
|
|
total_number_vehicles = engine_count + wagon_count;
|
|
|
|
|
for (uint i = 0; i < total_number_vehicles; i++) {
|
|
|
|
|
const Vehicle *v;
|
|
|
|
|
|
|
|
|
|
if (i < engine_count) {
|
|
|
|
|
v = engines[i];
|
|
|
|
|
} else {
|
|
|
|
|
v = wagons[i - engine_count];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CommandCost ret = DoCommand(tile, v->index, 1, flags, sell_command);
|
|
|
|
|
&engines, &engine_list_length, &engine_count);
|
|
|
|
|
|
|
|
|
|
for (uint i = 0; i < engine_count; i++) {
|
|
|
|
|
CommandCost ret = DoCommand(tile, engines[i]->index, 1, flags, sell_command);
|
|
|
|
|
if (CmdSucceeded(ret)) cost.AddCost(ret);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
free(engines);
|
|
|
|
|
free(wagons);
|
|
|
|
|
if (cost.GetCost() == 0) return CMD_ERROR; // no vehicles to sell
|
|
|
|
|
return cost;
|
|
|
|
|
}
|
|
|
|
|