@ -202,7 +202,7 @@ STR_CONFIG_SETTING_SHIP_COLLISION_AVOIDANCE :Ships avoid col
STR_CONFIG_SETTING_SHIP_COLLISION_AVOIDANCE_HELPTEXT :When enabled, ships try to avoid passing through each other. The best results are obtained when 90° turns are forbidden.
STR_CONFIG_SETTING_CHUNNEL :Allow construction of tunnels under water: {STRING2}
STR_CONFIG_SETTING_CHUNNEL_HELPTEXT :When enabled, tunnels can be constructed under bodies of water at sea level. This requires the tunnel ends to be least 3 tiles away from the shore.
STR_CONFIG_SETTING_CHUNNEL_HELPTEXT :When enabled, tunnels can be constructed under bodies of water at sea level. At each end of the tunnel the gap between the tunnel and coast tiles must be between {NUM} and {NUM} tiles.
STR_CONFIG_SETTING_NO_TRAIN_CRASH_OTHER_COMPANY :Trains from different companies may not crash into each other: {STRING2}
STR_CONFIG_SETTING_NO_TRAIN_CRASH_OTHER_COMPANY_HELPTEXT :This setting is primarily to prevent untrusted players deliberately causing crashes involving other companies' trains in multi-player rail infrastructure sharing games.
@ -1846,7 +1846,7 @@ STR_ERROR_SIGNAL_CHANGES :{WHITE}Number o
STR_ERROR_BRIDGE_TOO_LOW_FOR_STATION :{WHITE}Bridge is too low for station
STR_ERROR_BRIDGE_PILLARS_OBSTRUCT_STATION :{WHITE}Bridge pillars obstruct station
STR_ERROR_CHUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel under water would end out of the map
STR_ERROR_CHUNNEL_RAMP :{WHITE}... only ramp length between 5 and {NUM} tiles is allowed for tunnels under water.
STR_ERROR_CHUNNEL_RAMP :{WHITE}... tunnels under water require the gap between tunnel and coast tiles to be between {NUM} and {NUM} tiles.
STR_ERROR_TUNNEL_TOO_MANY :{WHITE}... too many tunnels