From f695324fe3e05f1855be7e8753ca6ea35e515add Mon Sep 17 00:00:00 2001 From: smatz Date: Sun, 17 Apr 2011 13:36:51 +0000 Subject: [PATCH] (svn r22335) -Cleanup (r22308): remove superfluous tabs --- src/network/network_server.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 55dff4f504..f4d5d6a824 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -563,13 +563,13 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap() WaitTillSaved(); /* Set the status to DONE_MAP, no we will wait for the client - * to send it is ready (maybe that happens like never ;)) */ + * to send it is ready (maybe that happens like never ;)) */ this->status = STATUS_DONE_MAP; NetworkClientSocket *new_cs; bool new_map_client = false; /* Check if there is a client waiting for receiving the map - * and start sending him the map */ + * and start sending him the map */ FOR_ALL_CLIENT_SOCKETS(new_cs) { if (new_cs->status == STATUS_MAP_WAIT) { /* Check if we already have a new client to send the map to */