@ -227,7 +227,6 @@ uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo *avi)
}
}
/** Build an aircraft.
* @ param tile tile of depot where aircraft is built
* @ param flags for command
@ -250,11 +249,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE ( EXPENSES_NEW_VEHICLES ) ;
/* Prevent building aircraft types at places which can't handle them */
const Station * st = GetStationByTile ( tile ) ;
const AirportFTAClass * apc = st - > Airport ( ) ;
if ( ! ( apc - > flags & ( avi - > subtype & AIR_CTOL ? AirportFTAClass : : AIRPLANES : AirportFTAClass : : HELICOPTERS ) ) ) {
return CMD_ERROR ;
}
if ( ! IsAircraftBuildableAtStation ( p1 , tile ) ) return CMD_ERROR ;
/* Allocate 2 or 3 vehicle structs, depending on type
* vl [ 0 ] = aircraft , vl [ 1 ] = shadow , [ vl [ 2 ] = rotor ] */
@ -367,6 +362,9 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* layout for # th position of depot . Since layout must start with a listing
* of all depots , it is simple */
for ( uint i = 0 ; ; i + + ) {
const Station * st = GetStationByTile ( tile ) ;
const AirportFTAClass * apc = st - > Airport ( ) ;
assert ( i ! = apc - > nof_depots ) ;
if ( st - > airport_tile + ToTileIndexDiff ( apc - > airport_depots [ i ] ) = = tile ) {
assert ( apc - > layout [ i ] . heading = = HANGAR ) ;