(svn r3767) Move all direction related enums and functions to a separate header

pull/155/head
tron 19 years ago
parent 4da99989b9
commit f6176a89f9

@ -6,6 +6,7 @@
/** @file depot.h Header files for depots (not hangars)
* @see depot.c */
#include "direction.h"
#include "pool.h"
#include "tile.h"
#include "variables.h"

@ -0,0 +1,49 @@
/* $Id$ */
#ifndef DIRECTION_H
#define DIRECTION_H
/* Direction as commonly used in v->direction, 8 way. */
typedef enum Direction {
DIR_N = 0,
DIR_NE = 1, /* Northeast, upper right on your monitor */
DIR_E = 2,
DIR_SE = 3,
DIR_S = 4,
DIR_SW = 5,
DIR_W = 6,
DIR_NW = 7,
DIR_END,
INVALID_DIR = 0xFF,
} Direction;
/* Direction commonly used as the direction of entering and leaving tiles, 4-way */
typedef enum DiagDirection {
DIAGDIR_NE = 0, /* Northeast, upper right on your monitor */
DIAGDIR_SE = 1,
DIAGDIR_SW = 2,
DIAGDIR_NW = 3,
DIAGDIR_END,
INVALID_DIAGDIR = 0xFF,
} DiagDirection;
static inline DiagDirection ReverseDiagDir(DiagDirection d)
{
return 2 ^ d;
}
static inline DiagDirection DirToDiagdir(Direction dir)
{
return (DiagDirection)(dir >> 1);
}
/* the 2 axis */
typedef enum Axis {
AXIS_X = 0,
AXIS_Y = 1
} Axis;
#endif

@ -162,11 +162,11 @@ static uint NPFTunnelCost(AyStarNode* current)
{
DiagDirection exitdir = TrackdirToExitdir((Trackdir)current->direction);
TileIndex tile = current->tile;
if ((DiagDirection)GB(_m[tile].m5, 0, 2) == ReverseDiagdir(exitdir)) {
if ((DiagDirection)GB(_m[tile].m5, 0, 2) == ReverseDiagDir(exitdir)) {
/* We just popped out if this tunnel, since were
* facing the tunnel exit */
FindLengthOfTunnelResult flotr;
flotr = FindLengthOfTunnel(tile, ReverseDiagdir(exitdir));
flotr = FindLengthOfTunnel(tile, ReverseDiagDir(exitdir));
return flotr.length * NPF_TILE_LENGTH;
//TODO: Penalty for tunnels?
} else {
@ -543,7 +543,7 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
* otherwise (only for trains, since only with trains you can
* (sometimes) reach tiles after reversing that you couldn't reach
* without reversing. */
if (src_trackdir == DiagdirToDiagTrackdir(ReverseDiagdir(exitdir)) && type == TRANSPORT_RAIL) {
if (src_trackdir == DiagdirToDiagTrackdir(ReverseDiagDir(exitdir)) && type == TRANSPORT_RAIL) {
/* We are headed inwards. We can only reverse here, so we'll not
* consider this direction, but jump ahead to the reverse direction.
* It would be nicer to return one neighbour here (the reverse
@ -596,7 +596,7 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
* orientation. They are only "inwards", since we are reaching this tile
* from some other tile. This prevents vehicles driving into depots from
* the back */
ts = TrackdirToTrackdirBits(DiagdirToDiagTrackdir(ReverseDiagdir(exitdir)));
ts = TrackdirToTrackdirBits(DiagdirToDiagTrackdir(ReverseDiagDir(exitdir)));
} else {
ts = GetTileTrackStatus(dst_tile, type);
}

@ -99,10 +99,6 @@ const Trackdir _dir_to_diag_trackdir[] = {
TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW,
};
const DiagDirection _reverse_diagdir[] = {
DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE, DIAGDIR_SE
};
const Trackdir _reverse_trackdir[] = {
TRACKDIR_X_SW, TRACKDIR_Y_NW, TRACKDIR_UPPER_W, TRACKDIR_LOWER_W, TRACKDIR_LEFT_N, TRACKDIR_RIGHT_N, INVALID_TRACKDIR, INVALID_TRACKDIR,
TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_UPPER_E, TRACKDIR_LOWER_E, TRACKDIR_LEFT_S, TRACKDIR_RIGHT_S

@ -5,6 +5,7 @@
#ifndef RAIL_H
#define RAIL_H
#include "direction.h"
#include "tile.h"
/*
@ -464,21 +465,6 @@ static inline TrackdirBits TrackdirCrossesTrackdirs(Trackdir trackdir) {
return _track_crosses_trackdirs[TrackdirToTrack(trackdir)];
}
/**
* Maps a (4-way) direction to the reverse.
*/
static inline DiagDirection ReverseDiagdir(DiagDirection diagdir) {
extern const DiagDirection _reverse_diagdir[DIAGDIR_END];
return _reverse_diagdir[diagdir];
}
/**
* Maps a (8-way) direction to a (4-way) DiagDirection
*/
static inline DiagDirection DirToDiagdir(Direction dir) {
assert(dir < DIR_END);
return (DiagDirection)(dir >> 1);
}
/* Checks if a given Track is diagonal */
static inline bool IsDiagonalTrack(Track track) { return (track == TRACK_X) || (track == TRACK_Y); }

@ -537,7 +537,7 @@ static int ChooseShipTrack(Vehicle *v, TileIndex tile, int enterdir, uint tracks
if (_patches.new_pathfinding_all) {
NPFFindStationOrTileData fstd;
NPFFoundTargetData ftd;
TileIndex src_tile = TILE_ADD(tile, TileOffsByDir(ReverseDiagdir(enterdir)));
TileIndex src_tile = TILE_ADD(tile, TileOffsByDir(ReverseDiagDir(enterdir)));
byte trackdir = GetVehicleTrackdir(v);
assert (trackdir != 0xFF); /* Check that we are not in a depot */
@ -564,9 +564,9 @@ static int ChooseShipTrack(Vehicle *v, TileIndex tile, int enterdir, uint tracks
tot_dist = (uint)-1;
/* Let's find out how far it would be if we would reverse first */
b = GetTileShipTrackStatus(tile2) & _ship_sometracks[ReverseDiagdir(enterdir)] & v->u.ship.state;
b = GetTileShipTrackStatus(tile2) & _ship_sometracks[ReverseDiagDir(enterdir)] & v->u.ship.state;
if (b != 0) {
dist = FindShipTrack(v, tile2, ReverseDiagdir(enterdir), b, tile, &track);
dist = FindShipTrack(v, tile2, ReverseDiagDir(enterdir), b, tile, &track);
if (dist != (uint)-1)
tot_dist = dist + 1;
}

@ -20,41 +20,6 @@ typedef enum TileTypes {
MP_UNMOVABLE,
} TileType;
/* Direction as commonly used in v->direction, 8 way. */
typedef enum Directions {
DIR_N = 0,
DIR_NE = 1, /* Northeast, upper right on your monitor */
DIR_E = 2,
DIR_SE = 3,
DIR_S = 4,
DIR_SW = 5,
DIR_W = 6,
DIR_NW = 7,
DIR_END,
INVALID_DIR = 0xFF,
} Direction;
/* Direction commonly used as the direction of entering and leaving tiles, 4-way */
typedef enum DiagonalDirections {
DIAGDIR_NE = 0, /* Northeast, upper right on your monitor */
DIAGDIR_SE = 1,
DIAGDIR_SW = 2,
DIAGDIR_NW = 3,
DIAGDIR_END,
INVALID_DIAGDIR = 0xFF,
} DiagDirection;
static inline DiagDirection ReverseDiagDir(DiagDirection d)
{
return 2 ^ d;
}
/* the 2 axis */
typedef enum Axis {
AXIS_X = 0,
AXIS_Y = 1
} Axis;
void SetMapExtraBits(TileIndex tile, byte flags);
uint GetMapExtraBits(TileIndex tile);

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