mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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Change: improve when to stops following vehicle (#12808)
- Changing zoom no longer stops following vehicle - Key scrolling while following a vehicle stops following - Autoscrolling while following a vehicle stops following - Main viewport can begin following a vehicle at any zoom
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@ -87,11 +87,10 @@ void CcPlaySound_EXPLOSION(Commands, const CommandCost &result, TileIndex tile)
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* Zooms a viewport in a window in or out.
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* @param how Zooming direction.
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* @param w Window owning the viewport.
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* @param stop_following Should we stop following the vehicle in the viewport?
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* @return Returns \c true if zooming step could be done, \c false if further zooming is not possible.
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* @note No button handling or what so ever is done.
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*/
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bool DoZoomInOutWindow(ZoomStateChange how, Window *w, bool stop_following)
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bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
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{
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Viewport *vp;
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@ -113,7 +112,6 @@ bool DoZoomInOutWindow(ZoomStateChange how, Window *w, bool stop_following)
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w->viewport->scrollpos_y += vp->virtual_height >> 1;
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w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
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w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
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if (stop_following) w->viewport->follow_vehicle = INVALID_VEHICLE;
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break;
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case ZOOM_OUT:
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if (vp->zoom >= _settings_client.gui.zoom_max) return false;
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@ -126,7 +124,6 @@ bool DoZoomInOutWindow(ZoomStateChange how, Window *w, bool stop_following)
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vp->virtual_width <<= 1;
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vp->virtual_height <<= 1;
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if (stop_following) w->viewport->follow_vehicle = INVALID_VEHICLE;
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break;
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}
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if (vp != nullptr) { // the vp can be null when how == ZOOM_NONE
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@ -436,7 +433,14 @@ struct MainWindow : Window
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void OnMouseWheel(int wheel) override
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{
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if (_settings_client.gui.scrollwheel_scrolling != SWS_OFF) {
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ZoomInOrOutToCursorWindow(wheel < 0, this);
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bool in = wheel < 0;
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/* When following, only change zoom - otherwise zoom to the cursor. */
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if (this->viewport->follow_vehicle != INVALID_VEHICLE) {
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DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, this);
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} else {
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ZoomInOrOutToCursorWindow(in, this);
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}
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}
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}
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@ -3234,7 +3234,7 @@ public:
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ShowExtraViewportWindow(TileVirtXY(v->x_pos, v->y_pos));
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} else {
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const Window *mainwindow = GetMainWindow();
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if (click_count > 1 && mainwindow->viewport->zoom <= ZOOM_LVL_NORMAL) {
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if (click_count > 1) {
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/* main window 'follows' vehicle */
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mainwindow->viewport->follow_vehicle = v->index;
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} else {
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@ -3320,7 +3320,7 @@ public:
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void OnMouseWheel(int wheel) override
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{
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if (_settings_client.gui.scrollwheel_scrolling != SWS_OFF) {
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DoZoomInOutWindow(wheel < 0 ? ZOOM_IN : ZOOM_OUT, this, false);
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DoZoomInOutWindow(wheel < 0 ? ZOOM_IN : ZOOM_OUT, this);
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}
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}
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@ -30,7 +30,7 @@ void UpdateViewportPosition(Window *w, uint32_t delta_ms);
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bool MarkAllViewportsDirty(int left, int top, int right, int bottom);
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bool DoZoomInOutWindow(ZoomStateChange how, Window *w, bool stop_following = true);
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bool DoZoomInOutWindow(ZoomStateChange how, Window *w);
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void ZoomInOrOutToCursorWindow(bool in, Window * w);
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void ConstrainAllViewportsZoom();
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Point GetTileZoomCenterWindow(bool in, Window * w);
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@ -2683,15 +2683,20 @@ static void HandleAutoscroll()
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y -= vp->top;
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/* here allows scrolling in both x and y axis */
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/* If we succeed at scrolling in any direction, stop following a vehicle. */
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static const int SCROLLSPEED = 3;
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if (x - 15 < 0) {
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w->viewport->follow_vehicle = INVALID_VEHICLE;
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w->viewport->dest_scrollpos_x += ScaleByZoom((x - 15) * SCROLLSPEED, vp->zoom);
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} else if (15 - (vp->width - x) > 0) {
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w->viewport->follow_vehicle = INVALID_VEHICLE;
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w->viewport->dest_scrollpos_x += ScaleByZoom((15 - (vp->width - x)) * SCROLLSPEED, vp->zoom);
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}
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if (y - 15 < 0) {
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w->viewport->follow_vehicle = INVALID_VEHICLE;
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w->viewport->dest_scrollpos_y += ScaleByZoom((y - 15) * SCROLLSPEED, vp->zoom);
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} else if (15 - (vp->height - y) > 0) {
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w->viewport->follow_vehicle = INVALID_VEHICLE;
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w->viewport->dest_scrollpos_y += ScaleByZoom((15 - (vp->height - y)) * SCROLLSPEED, vp->zoom);
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}
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}
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@ -2755,6 +2760,10 @@ static void HandleKeyScrolling()
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*/
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if (_dirkeys && !EditBoxInGlobalFocus()) {
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int factor = _shift_pressed ? 50 : 10;
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/* Key scrolling stops following a vehicle. */
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GetMainWindow()->viewport->follow_vehicle = INVALID_VEHICLE;
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ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor);
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}
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}
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