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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r5259) -Codechange: GetBridgeHeight{Ramp,}() now returns the height of the bridge, not one level lower
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parent
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commit
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12
elrail.c
12
elrail.c
@ -284,7 +284,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
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IsBridgeTile(ti->tile) &&
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IsBridgeMiddle(ti->tile) &&
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!(_display_opt & DO_TRANS_BUILDINGS) &&
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GetBridgeHeight(ti->tile) <= TilePixelHeight(ti->tile)
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GetBridgeHeight(ti->tile) <= TilePixelHeight(ti->tile) + TILE_HEIGHT
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) return;
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assert(PCPconfig != 0); /* We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that) */
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@ -321,24 +321,24 @@ static void DrawCatenaryOnBridge(const TileInfo *ti)
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}
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AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
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sss->x_size, sss->y_size, sss->z_size, GetBridgeHeight(ti->tile) + sss->z_offset + 8);
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sss->x_size, sss->y_size, sss->z_size, GetBridgeHeight(ti->tile) + sss->z_offset);
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/* Finished with wires, draw pylons */
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/* every other tile needs a pylon on the northern end */
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if (num % 2) {
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if (axis == AXIS_X) {
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AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(ti->tile) + TILE_HEIGHT);
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AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(ti->tile));
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} else {
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AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y, 1, 1, 10, GetBridgeHeight(ti->tile) + TILE_HEIGHT);
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AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y, 1, 1, 10, GetBridgeHeight(ti->tile));
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}
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}
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/* need a pylon on the southern end of the bridge */
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if (DistanceMax(ti->tile, start) == length) {
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if (axis == AXIS_X) {
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AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x + 16, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(ti->tile) + TILE_HEIGHT);
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AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x + 16, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(ti->tile));
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} else {
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AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y + 16, 1, 1, 10, GetBridgeHeight(ti->tile) + TILE_HEIGHT);
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AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y + 16, 1, 1, 10, GetBridgeHeight(ti->tile));
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}
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}
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}
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@ -598,7 +598,10 @@ static uint GetBridgeHeightRamp(TileIndex t)
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/* Return the height there (the height of the NORTH CORNER)
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* If the end of the bridge is on a tile with all corners except the north corner raised,
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* the z coordinate is 1 height level too low. Compensate for that */
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return TilePixelHeight(t) + (GetTileSlope(t, NULL) == SLOPE_WSE ? TILE_HEIGHT : 0);
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return
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TilePixelHeight(t) +
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(GetTileSlope(t, NULL) == SLOPE_WSE ? TILE_HEIGHT : 0) +
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TILE_HEIGHT;
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}
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@ -670,7 +673,7 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
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v = FindVehicleBetween(
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tile + delta,
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endtile - delta,
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GetBridgeHeightRamp(tile) + TILE_HEIGHT
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GetBridgeHeightRamp(tile)
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);
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if (v != NULL) return_cmd_error(VehicleInTheWayErrMsg(v));
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@ -1040,7 +1043,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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// get bridge sprites
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b = GetBridgeSpriteTable(GetBridgeType(ti->tile), GetBridgePiece(ti->tile)) + base_offset;
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z = GetBridgeHeight(ti->tile) + 5;
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z = GetBridgeHeight(ti->tile) - 3;
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// draw rail or road component
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image = b[0];
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