(svn r20866) -Codechange: CheckTile() always returns the same (ignored) value.

pull/155/head
alberth 14 years ago
parent 3208b8f655
commit f509a0a922

@ -84,28 +84,26 @@ static void AyStarMain_OpenList_Add(AyStar *aystar, PathNode *parent, const AySt
/*
* Checks one tile and calculate his f-value
* return values:
* AYSTAR_DONE : indicates we are done
*/
int AyStar::CheckTile(AyStarNode *current, OpenListNode *parent)
void AyStar::CheckTile(AyStarNode *current, OpenListNode *parent)
{
int new_f, new_g, new_h;
PathNode *closedlist_parent;
OpenListNode *check;
/* Check the new node against the ClosedList */
if (AyStarMain_ClosedList_IsInList(this, current) != NULL) return AYSTAR_DONE;
if (AyStarMain_ClosedList_IsInList(this, current) != NULL) return;
/* Calculate the G-value for this node */
new_g = this->CalculateG(this, current, parent);
/* If the value was INVALID_NODE, we don't do anything with this node */
if (new_g == AYSTAR_INVALID_NODE) return AYSTAR_DONE;
if (new_g == AYSTAR_INVALID_NODE) return;
/* There should not be given any other error-code.. */
assert(new_g >= 0);
/* Add the parent g-value to the new g-value */
new_g += parent->g;
if (this->max_path_cost != 0 && (uint)new_g > this->max_path_cost) return AYSTAR_DONE;
if (this->max_path_cost != 0 && (uint)new_g > this->max_path_cost) return;
/* Calculate the h-value */
new_h = this->CalculateH(this, current, parent);
@ -123,7 +121,7 @@ int AyStar::CheckTile(AyStarNode *current, OpenListNode *parent)
if (check != NULL) {
uint i;
/* Yes, check if this g value is lower.. */
if (new_g > check->g) return AYSTAR_DONE;
if (new_g > check->g) return;
this->OpenListQueue.Delete(check, 0);
/* It is lower, so change it to this item */
check->g = new_g;
@ -138,8 +136,6 @@ int AyStar::CheckTile(AyStarNode *current, OpenListNode *parent)
/* A new node, add him to the OpenList */
AyStarMain_OpenList_Add(this, closedlist_parent, current, new_f, new_g);
}
return AYSTAR_DONE;
}
/*

@ -150,7 +150,7 @@ struct AyStar {
int Loop();
void Free();
void Clear();
int CheckTile(AyStarNode *current, OpenListNode *parent);
void CheckTile(AyStarNode *current, OpenListNode *parent);
/* These will contain the open and closed lists */

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