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@ -403,7 +403,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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case GLAND_START_DATE_DOWN:
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case GLAND_START_DATE_UP: // Year buttons
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/* Don't allow too fast scrolling */
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if ((this->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
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if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
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this->HandleButtonClick(widget);
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this->SetDirty();
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@ -421,7 +421,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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case GLAND_SNOW_LEVEL_DOWN:
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case GLAND_SNOW_LEVEL_UP: // Snow line buttons
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/* Don't allow too fast scrolling */
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if ((this->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
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if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
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this->HandleButtonClick(widget);
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this->SetDirty();
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@ -697,7 +697,7 @@ struct CreateScenarioWindow : public Window
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case CSCEN_START_DATE_DOWN:
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case CSCEN_START_DATE_UP: // Year buttons
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/* Don't allow too fast scrolling */
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if ((this->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
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if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
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this->HandleButtonClick(widget);
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this->SetDirty();
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@ -715,7 +715,7 @@ struct CreateScenarioWindow : public Window
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case CSCEN_FLAT_LAND_HEIGHT_DOWN:
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case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
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/* Don't allow too fast scrolling */
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if ((this->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
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if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
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this->HandleButtonClick(widget);
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this->SetDirty();
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