(svn r1778) - Fix: [ 1115200 ] In the main menu, when starting a new game while the load game dialog is open, openttd asserts.

This commit is contained in:
matthijs 2005-02-03 19:23:06 +00:00
parent 0601293edb
commit f42e8ac3d2

View File

@ -1259,8 +1259,8 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
} }
break; break;
case WE_DESTROY: case WE_DESTROY:
// pause is only used in single-player, non-editor mode // pause is only used in single-player, non-editor mode, non menu mode
if(!_networking && (_game_mode != GM_EDITOR)) if(!_networking && (_game_mode != GM_EDITOR) && (_game_mode != GM_MENU))
DoCommandP(0, 0, 0, NULL, CMD_PAUSE); DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
_query_string_active = false; _query_string_active = false;
FiosFreeSavegameList(); FiosFreeSavegameList();
@ -1350,7 +1350,8 @@ void ShowSaveLoadDialog(int mode)
strcpy(_edit_str_buf, "UNNAMED"); strcpy(_edit_str_buf, "UNNAMED");
} }
// pause is only used in single-player, non-editor mode // pause is only used in single-player, non-editor mode, non-menu mode. It
// will be unpaused in the WE_DESTROY event handler.
if(_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) if(_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR)
DoCommandP(0, 1, 0, NULL, CMD_PAUSE); DoCommandP(0, 1, 0, NULL, CMD_PAUSE);