(svn r23548) -Codechange: unify and document toolbar widgets

pull/155/head
rubidium 13 years ago
parent e054cd36b9
commit f3f88ffcb3

@ -184,7 +184,7 @@ static void PopupMainCompanyToolbMenu(Window *w, int widget, int grey = 0)
DropDownList *list = new DropDownList();
#ifdef ENABLE_NETWORK
if (widget == TBN_COMPANIES && _networking) {
if (widget == WID_TN_COMPANIES && _networking) {
/* Add the client list button for the companies menu */
list->push_back(new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_CLIENT_LIST, CTMN_CLIENT_LIST, false));
@ -292,7 +292,7 @@ static CallBackFunction ToolbarOptionsClick(Window *w)
list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS, OME_TRANSPARENTBUILDINGS, false, IsTransparencySet(TO_HOUSES)));
list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_TRANSPARENT_SIGNS, OME_SHOW_STATIONSIGNS, false, IsTransparencySet(TO_SIGNS)));
ShowDropDownList(w, list, 0, TBN_SETTINGS, 140, true, true);
ShowDropDownList(w, list, 0, WID_TN_SETTINGS, 140, true, true);
SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
@ -362,7 +362,7 @@ enum SaveLoadNormalMenuEntries {
*/
static CallBackFunction ToolbarSaveClick(Window *w)
{
PopupMainToolbMenu(w, TBN_SAVEGAME, STR_FILE_MENU_SAVE_GAME, SLNME_MENUCOUNT);
PopupMainToolbMenu(w, WID_TN_SAVE, STR_FILE_MENU_SAVE_GAME, SLNME_MENUCOUNT);
return CBF_NONE;
}
@ -374,7 +374,7 @@ static CallBackFunction ToolbarSaveClick(Window *w)
*/
static CallBackFunction ToolbarScenSaveOrLoad(Window *w)
{
PopupMainToolbMenu(w, TBSE_SAVESCENARIO, STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO, SLEME_MENUCOUNT);
PopupMainToolbMenu(w, WID_TE_SAVE, STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO, SLEME_MENUCOUNT);
return CBF_NONE;
}
@ -419,13 +419,13 @@ enum MapMenuEntries {
static CallBackFunction ToolbarMapClick(Window *w)
{
PopupMainToolbMenu(w, TBN_SMALLMAP, STR_MAP_MENU_MAP_OF_WORLD, MME_MENUCOUNT_NORMAL);
PopupMainToolbMenu(w, WID_TN_SMALL_MAP, STR_MAP_MENU_MAP_OF_WORLD, MME_MENUCOUNT_NORMAL);
return CBF_NONE;
}
static CallBackFunction ToolbarScenMapTownDir(Window *w)
{
PopupMainToolbMenu(w, TBSE_SMALLMAP, STR_MAP_MENU_MAP_OF_WORLD, MME_MENUCOUNT_EDITOR);
PopupMainToolbMenu(w, WID_TE_SMALL_MAP, STR_MAP_MENU_MAP_OF_WORLD, MME_MENUCOUNT_EDITOR);
return CBF_NONE;
}
@ -450,7 +450,7 @@ static CallBackFunction MenuClickMap(int index)
static CallBackFunction ToolbarTownClick(Window *w)
{
PopupMainToolbMenu(w, TBN_TOWNDIRECTORY, STR_TOWN_MENU_TOWN_DIRECTORY, (_settings_game.economy.found_town == TF_FORBIDDEN) ? 1 : 2);
PopupMainToolbMenu(w, WID_TN_TOWNS, STR_TOWN_MENU_TOWN_DIRECTORY, (_settings_game.economy.found_town == TF_FORBIDDEN) ? 1 : 2);
return CBF_NONE;
}
@ -475,7 +475,7 @@ static CallBackFunction MenuClickTown(int index)
static CallBackFunction ToolbarSubsidiesClick(Window *w)
{
PopupMainToolbMenu(w, TBN_SUBSIDIES, STR_SUBSIDIES_MENU_SUBSIDIES, 1);
PopupMainToolbMenu(w, WID_TN_SUBSIDIES, STR_SUBSIDIES_MENU_SUBSIDIES, 1);
return CBF_NONE;
}
@ -495,7 +495,7 @@ static CallBackFunction MenuClickSubsidies(int index)
static CallBackFunction ToolbarStationsClick(Window *w)
{
PopupMainCompanyToolbMenu(w, TBN_STATIONS);
PopupMainCompanyToolbMenu(w, WID_TN_STATIONS);
return CBF_NONE;
}
@ -515,7 +515,7 @@ static CallBackFunction MenuClickStations(int index)
static CallBackFunction ToolbarFinancesClick(Window *w)
{
PopupMainCompanyToolbMenu(w, TBN_FINANCES);
PopupMainCompanyToolbMenu(w, WID_TN_FINANCES);
return CBF_NONE;
}
@ -535,7 +535,7 @@ static CallBackFunction MenuClickFinances(int index)
static CallBackFunction ToolbarCompaniesClick(Window *w)
{
PopupMainCompanyToolbMenu(w, TBN_COMPANIES);
PopupMainCompanyToolbMenu(w, WID_TN_COMPANIES);
return CBF_NONE;
}
@ -581,7 +581,7 @@ static CallBackFunction MenuClickCompany(int index)
static CallBackFunction ToolbarGraphsClick(Window *w)
{
PopupMainToolbMenu(w, TBN_GRAPHICS, STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH, (_toolbar_mode == TB_NORMAL) ? 6 : 8);
PopupMainToolbMenu(w, WID_TN_GRAPHS, STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH, (_toolbar_mode == TB_NORMAL) ? 6 : 8);
return CBF_NONE;
}
@ -611,7 +611,7 @@ static CallBackFunction MenuClickGraphs(int index)
static CallBackFunction ToolbarLeagueClick(Window *w)
{
PopupMainToolbMenu(w, TBN_LEAGUE, STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE, 2);
PopupMainToolbMenu(w, WID_TN_LEAGUE, STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE, 2);
return CBF_NONE;
}
@ -635,7 +635,7 @@ static CallBackFunction MenuClickLeague(int index)
static CallBackFunction ToolbarIndustryClick(Window *w)
{
/* Disable build-industry menu if we are a spectator */
PopupMainToolbMenu(w, TBN_INDUSTRIES, STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, (_local_company == COMPANY_SPECTATOR) ? 1 : 2);
PopupMainToolbMenu(w, WID_TN_INDUSTRIES, STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, (_local_company == COMPANY_SPECTATOR) ? 1 : 2);
return CBF_NONE;
}
@ -664,7 +664,7 @@ static void ToolbarVehicleClick(Window *w, VehicleType veh)
FOR_ALL_VEHICLES(v) {
if (v->type == veh && v->IsPrimaryVehicle()) ClrBit(dis, v->owner);
}
PopupMainCompanyToolbMenu(w, TBN_VEHICLESTART + veh, dis);
PopupMainCompanyToolbMenu(w, WID_TN_VEHICLE_START + veh, dis);
}
@ -751,7 +751,7 @@ static CallBackFunction MenuClickShowAir(int index)
static CallBackFunction ToolbarZoomInClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
w->HandleButtonClick((_game_mode == GM_EDITOR) ? (byte)TBSE_ZOOMIN : (byte)TBN_ZOOMIN);
w->HandleButtonClick((_game_mode == GM_EDITOR) ? (byte)WID_TE_ZOOM_IN : (byte)WID_TN_ZOOM_IN);
SndPlayFx(SND_15_BEEP);
}
return CBF_NONE;
@ -762,7 +762,7 @@ static CallBackFunction ToolbarZoomInClick(Window *w)
static CallBackFunction ToolbarZoomOutClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
w->HandleButtonClick((_game_mode == GM_EDITOR) ? (byte)TBSE_ZOOMOUT : (byte)TBN_ZOOMOUT);
w->HandleButtonClick((_game_mode == GM_EDITOR) ? (byte)WID_TE_ZOOM_OUT : (byte)WID_TN_ZOOM_OUT);
SndPlayFx(SND_15_BEEP);
}
return CBF_NONE;
@ -772,7 +772,7 @@ static CallBackFunction ToolbarZoomOutClick(Window *w)
static CallBackFunction ToolbarBuildRailClick(Window *w)
{
ShowDropDownList(w, GetRailTypeDropDownList(), _last_built_railtype, TBN_RAILS, 140, true, true);
ShowDropDownList(w, GetRailTypeDropDownList(), _last_built_railtype, WID_TN_RAILS, 140, true, true);
SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
@ -809,7 +809,7 @@ static CallBackFunction ToolbarBuildRoadClick(Window *w)
list->push_back(new DropDownListStringItem(STR_ROAD_MENU_TRAM_CONSTRUCTION, ROADTYPE_TRAM, !HasBit(c->avail_roadtypes, ROADTYPE_TRAM)));
break;
}
ShowDropDownList(w, list, _last_built_roadtype, TBN_ROADS, 140, true, true);
ShowDropDownList(w, list, _last_built_roadtype, WID_TN_ROADS, 140, true, true);
SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
@ -831,7 +831,7 @@ static CallBackFunction MenuClickBuildRoad(int index)
static CallBackFunction ToolbarBuildWaterClick(Window *w)
{
PopupMainToolbMenu(w, TBN_WATER, STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION, 1);
PopupMainToolbMenu(w, WID_TN_WATER, STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION, 1);
return CBF_NONE;
}
@ -851,7 +851,7 @@ static CallBackFunction MenuClickBuildWater(int index)
static CallBackFunction ToolbarBuildAirClick(Window *w)
{
PopupMainToolbMenu(w, TBN_AIR, STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION, 1);
PopupMainToolbMenu(w, WID_TN_AIR, STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION, 1);
return CBF_NONE;
}
@ -871,7 +871,7 @@ static CallBackFunction MenuClickBuildAir(int index)
static CallBackFunction ToolbarForestClick(Window *w)
{
PopupMainToolbMenu(w, TBN_LANDSCAPE, STR_LANDSCAPING_MENU_LANDSCAPING, 3);
PopupMainToolbMenu(w, WID_TN_LANDSCAPE, STR_LANDSCAPING_MENU_LANDSCAPING, 3);
return CBF_NONE;
}
@ -895,7 +895,7 @@ static CallBackFunction MenuClickForest(int index)
static CallBackFunction ToolbarMusicClick(Window *w)
{
PopupMainToolbMenu(w, TBN_MUSICSOUND, STR_TOOLBAR_SOUND_MUSIC, 1);
PopupMainToolbMenu(w, WID_TN_MUSIC_SOUND, STR_TOOLBAR_SOUND_MUSIC, 1);
return CBF_NONE;
}
@ -915,7 +915,7 @@ static CallBackFunction MenuClickMusicWindow(int index)
static CallBackFunction ToolbarNewspaperClick(Window *w)
{
PopupMainToolbMenu(w, TBN_NEWSREPORT, STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT, 3);
PopupMainToolbMenu(w, WID_TN_MESSAGES, STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT, 3);
return CBF_NONE;
}
@ -950,7 +950,7 @@ static CallBackFunction PlaceLandBlockInfo()
static CallBackFunction ToolbarHelpClick(Window *w)
{
PopupMainToolbMenu(w, TBN_HELP, STR_ABOUT_MENU_LAND_BLOCK_INFO, _settings_client.gui.newgrf_developer_tools ? 10 : 8);
PopupMainToolbMenu(w, WID_TN_HELP, STR_ABOUT_MENU_LAND_BLOCK_INFO, _settings_client.gui.newgrf_developer_tools ? 10 : 8);
return CBF_NONE;
}
@ -1018,7 +1018,7 @@ static CallBackFunction ToolbarSwitchClick(Window *w)
}
w->ReInit();
w->SetWidgetLoweredState(TBN_SWITCHBAR, _toolbar_mode == TB_LOWER);
w->SetWidgetLoweredState(WID_TN_SWITCH_BAR, _toolbar_mode == TB_LOWER);
SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
@ -1040,7 +1040,7 @@ static CallBackFunction ToolbarScenDateBackward(Window *w)
{
/* don't allow too fast scrolling */
if ((w->flags & WF_TIMEOUT) && w->timeout_timer <= 1) {
w->HandleButtonClick(TBSE_DATEBACKWARD);
w->HandleButtonClick(WID_TE_DATE_BACKWARD);
w->SetDirty();
_settings_game.game_creation.starting_year = Clamp(_settings_game.game_creation.starting_year - 1, MIN_YEAR, MAX_YEAR);
@ -1054,7 +1054,7 @@ static CallBackFunction ToolbarScenDateForward(Window *w)
{
/* don't allow too fast scrolling */
if ((w->flags & WF_TIMEOUT) && w->timeout_timer <= 1) {
w->HandleButtonClick(TBSE_DATEFORWARD);
w->HandleButtonClick(WID_TE_DATE_FORWARD);
w->SetDirty();
_settings_game.game_creation.starting_year = Clamp(_settings_game.game_creation.starting_year + 1, MIN_YEAR, MAX_YEAR);
@ -1066,7 +1066,7 @@ static CallBackFunction ToolbarScenDateForward(Window *w)
static CallBackFunction ToolbarScenGenLand(Window *w)
{
w->HandleButtonClick(TBSE_LANDGENERATE);
w->HandleButtonClick(WID_TE_LAND_GENERATE);
SndPlayFx(SND_15_BEEP);
ShowEditorTerraformToolbar();
@ -1076,7 +1076,7 @@ static CallBackFunction ToolbarScenGenLand(Window *w)
static CallBackFunction ToolbarScenGenTown(Window *w)
{
w->HandleButtonClick(TBSE_TOWNGENERATE);
w->HandleButtonClick(WID_TE_TOWN_GENERATE);
SndPlayFx(SND_15_BEEP);
ShowFoundTownWindow();
return CBF_NONE;
@ -1084,7 +1084,7 @@ static CallBackFunction ToolbarScenGenTown(Window *w)
static CallBackFunction ToolbarScenGenIndustry(Window *w)
{
w->HandleButtonClick(TBSE_INDUSTRYGENERATE);
w->HandleButtonClick(WID_TE_INDUSTRY);
SndPlayFx(SND_15_BEEP);
ShowBuildIndustryWindow();
return CBF_NONE;
@ -1092,7 +1092,7 @@ static CallBackFunction ToolbarScenGenIndustry(Window *w)
static CallBackFunction ToolbarScenBuildRoad(Window *w)
{
w->HandleButtonClick(TBSE_BUILDROAD);
w->HandleButtonClick(WID_TE_ROADS);
SndPlayFx(SND_15_BEEP);
ShowBuildRoadScenToolbar();
return CBF_NONE;
@ -1100,7 +1100,7 @@ static CallBackFunction ToolbarScenBuildRoad(Window *w)
static CallBackFunction ToolbarScenBuildDocks(Window *w)
{
w->HandleButtonClick(TBSE_BUILDDOCKS);
w->HandleButtonClick(WID_TE_WATER);
SndPlayFx(SND_15_BEEP);
ShowBuildDocksScenToolbar();
return CBF_NONE;
@ -1108,7 +1108,7 @@ static CallBackFunction ToolbarScenBuildDocks(Window *w)
static CallBackFunction ToolbarScenPlantTrees(Window *w)
{
w->HandleButtonClick(TBSE_PLANTTREES);
w->HandleButtonClick(WID_TE_TREES);
SndPlayFx(SND_15_BEEP);
ShowBuildTreesToolbar();
return CBF_NONE;
@ -1116,7 +1116,7 @@ static CallBackFunction ToolbarScenPlantTrees(Window *w)
static CallBackFunction ToolbarScenPlaceSign(Window *w)
{
w->HandleButtonClick(TBSE_PLACESIGNS);
w->HandleButtonClick(WID_TE_SIGNS);
SndPlayFx(SND_15_BEEP);
return SelectSignTool();
}
@ -1162,7 +1162,7 @@ int16 *_preferred_toolbar_size = NULL; ///< Pointer to the default size for the
/** Full blown container to make it behave exactly as we want :) */
class NWidgetToolbarContainer : public NWidgetContainer {
bool visible[TBN_END]; ///< The visible headers
bool visible[WID_TN_END]; ///< The visible headers
protected:
uint spacers; ///< Number of spacer widgets in this toolbar
@ -1232,7 +1232,7 @@ public:
}
/* Create us ourselves a quick lookup table */
NWidgetBase *widgets[TBN_END];
NWidgetBase *widgets[WID_TN_END];
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
if (child_wid->type == NWID_SPACER) continue;
widgets[((NWidgetCore*)child_wid)->index] = child_wid;
@ -1512,8 +1512,8 @@ struct MainToolbarWindow : Window {
this->last_started_action = CBF_NONE;
CLRBITS(this->flags, WF_WHITE_BORDER);
this->SetWidgetDisabledState(TBN_PAUSE, _networking && !_network_server); // if not server, disable pause button
this->SetWidgetDisabledState(TBN_FASTFORWARD, _networking); // if networking, disable fast-forward button
this->SetWidgetDisabledState(WID_TN_PAUSE, _networking && !_network_server); // if not server, disable pause button
this->SetWidgetDisabledState(WID_TN_FAST_FORWARD, _networking); // if networking, disable fast-forward button
PositionMainToolbar(this);
DoZoomInOutWindow(ZOOM_NONE, this);
}
@ -1523,12 +1523,12 @@ struct MainToolbarWindow : Window {
/* If spectator, disable all construction buttons
* ie : Build road, rail, ships, airports and landscaping
* Since enabled state is the default, just disable when needed */
this->SetWidgetsDisabledState(_local_company == COMPANY_SPECTATOR, TBN_RAILS, TBN_ROADS, TBN_WATER, TBN_AIR, TBN_LANDSCAPE, WIDGET_LIST_END);
this->SetWidgetsDisabledState(_local_company == COMPANY_SPECTATOR, WID_TN_RAILS, WID_TN_ROADS, WID_TN_WATER, WID_TN_AIR, WID_TN_LANDSCAPE, WIDGET_LIST_END);
/* disable company list drop downs, if there are no companies */
this->SetWidgetsDisabledState(Company::GetNumItems() == 0, TBN_STATIONS, TBN_FINANCES, TBN_TRAINS, TBN_ROADVEHS, TBN_SHIPS, TBN_AIRCRAFTS, WIDGET_LIST_END);
this->SetWidgetsDisabledState(Company::GetNumItems() == 0, WID_TN_STATIONS, WID_TN_FINANCES, WID_TN_TRAINS, WID_TN_ROADVEHS, WID_TN_SHIPS, WID_TN_AIRCRAFTS, WIDGET_LIST_END);
this->SetWidgetDisabledState(TBN_RAILS, !CanBuildVehicleInfrastructure(VEH_TRAIN));
this->SetWidgetDisabledState(TBN_AIR, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
this->SetWidgetDisabledState(WID_TN_RAILS, !CanBuildVehicleInfrastructure(VEH_TRAIN));
this->SetWidgetDisabledState(WID_TN_AIR, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
this->DrawWidgets();
}
@ -1606,14 +1606,14 @@ struct MainToolbarWindow : Window {
virtual void OnTick()
{
if (this->IsWidgetLowered(TBN_PAUSE) != !!_pause_mode) {
this->ToggleWidgetLoweredState(TBN_PAUSE);
this->SetWidgetDirty(TBN_PAUSE);
if (this->IsWidgetLowered(WID_TN_PAUSE) != !!_pause_mode) {
this->ToggleWidgetLoweredState(WID_TN_PAUSE);
this->SetWidgetDirty(WID_TN_PAUSE);
}
if (this->IsWidgetLowered(TBN_FASTFORWARD) != !!_fast_forward) {
this->ToggleWidgetLoweredState(TBN_FASTFORWARD);
this->SetWidgetDirty(TBN_FASTFORWARD);
if (this->IsWidgetLowered(WID_TN_FAST_FORWARD) != !!_fast_forward) {
this->ToggleWidgetLoweredState(WID_TN_FAST_FORWARD);
this->SetWidgetDirty(WID_TN_FAST_FORWARD);
}
}
@ -1621,7 +1621,7 @@ struct MainToolbarWindow : Window {
{
/* We do not want to automatically raise the pause, fast forward and
* switchbar buttons; they have to stay down when pressed etc. */
for (uint i = TBN_SETTINGS; i < TBN_SWITCHBAR; i++) {
for (uint i = WID_TN_SETTINGS; i < WID_TN_SWITCH_BAR; i++) {
if (this->IsWidgetLowered(i)) {
this->RaiseWidget(i);
this->SetWidgetDirty(i);
@ -1637,7 +1637,7 @@ struct MainToolbarWindow : Window {
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
if (!gui_scope) return;
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(this, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, TBN_ZOOMIN, TBN_ZOOMOUT);
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(this, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, WID_TN_ZOOM_IN, WID_TN_ZOOM_OUT);
}
static Hotkey<MainToolbarWindow> maintoolbar_hotkeys[];
@ -1694,45 +1694,45 @@ static NWidgetBase *MakeMainToolbar(int *biggest_index)
{
/** Sprites to use for the different toolbar buttons */
static const SpriteID toolbar_button_sprites[] = {
SPR_IMG_PAUSE, // TBN_PAUSE
SPR_IMG_FASTFORWARD, // TBN_FASTFORWARD
SPR_IMG_SETTINGS, // TBN_SETTINGS
SPR_IMG_SAVE, // TBN_SAVEGAME
SPR_IMG_SMALLMAP, // TBN_SMALLMAP
SPR_IMG_TOWN, // TBN_TOWNDIRECTORY
SPR_IMG_SUBSIDIES, // TBN_SUBSIDIES
SPR_IMG_COMPANY_LIST, // TBN_STATIONS
SPR_IMG_COMPANY_FINANCE, // TBN_FINANCES
SPR_IMG_COMPANY_GENERAL, // TBN_COMPANIES
SPR_IMG_GRAPHS, // TBN_GRAPHICS
SPR_IMG_COMPANY_LEAGUE, // TBN_LEAGUE
SPR_IMG_INDUSTRY, // TBN_INDUSTRIES
SPR_IMG_TRAINLIST, // TBN_TRAINS
SPR_IMG_TRUCKLIST, // TBN_ROADVEHS
SPR_IMG_SHIPLIST, // TBN_SHIPS
SPR_IMG_AIRPLANESLIST, // TBN_AIRCRAFTS
SPR_IMG_ZOOMIN, // TBN_ZOOMIN
SPR_IMG_ZOOMOUT, // TBN_ZOOMOUT
SPR_IMG_BUILDRAIL, // TBN_RAILS
SPR_IMG_BUILDROAD, // TBN_ROADS
SPR_IMG_BUILDWATER, // TBN_WATER
SPR_IMG_BUILDAIR, // TBN_AIR
SPR_IMG_LANDSCAPING, // TBN_LANDSCAPE
SPR_IMG_MUSIC, // TBN_MUSICSOUND
SPR_IMG_MESSAGES, // TBN_NEWSREPORT
SPR_IMG_QUERY, // TBN_HELP
SPR_IMG_SWITCH_TOOLBAR, // TBN_SWITCHBAR
SPR_IMG_PAUSE, // WID_TN_PAUSE
SPR_IMG_FASTFORWARD, // WID_TN_FAST_FORWARD
SPR_IMG_SETTINGS, // WID_TN_SETTINGS
SPR_IMG_SAVE, // WID_TN_SAVE
SPR_IMG_SMALLMAP, // WID_TN_SMALL_MAP
SPR_IMG_TOWN, // WID_TN_TOWNS
SPR_IMG_SUBSIDIES, // WID_TN_SUBSIDIES
SPR_IMG_COMPANY_LIST, // WID_TN_STATIONS
SPR_IMG_COMPANY_FINANCE, // WID_TN_FINANCES
SPR_IMG_COMPANY_GENERAL, // WID_TN_COMPANIES
SPR_IMG_GRAPHS, // WID_TN_GRAPHS
SPR_IMG_COMPANY_LEAGUE, // WID_TN_LEAGUE
SPR_IMG_INDUSTRY, // WID_TN_INDUSTRIES
SPR_IMG_TRAINLIST, // WID_TN_TRAINS
SPR_IMG_TRUCKLIST, // WID_TN_ROADVEHS
SPR_IMG_SHIPLIST, // WID_TN_SHIPS
SPR_IMG_AIRPLANESLIST, // WID_TN_AIRCRAFT
SPR_IMG_ZOOMIN, // WID_TN_ZOOMIN
SPR_IMG_ZOOMOUT, // WID_TN_ZOOMOUT
SPR_IMG_BUILDRAIL, // WID_TN_RAILS
SPR_IMG_BUILDROAD, // WID_TN_ROADS
SPR_IMG_BUILDWATER, // WID_TN_WATER
SPR_IMG_BUILDAIR, // WID_TN_AIR
SPR_IMG_LANDSCAPING, // WID_TN_LANDSCAPE
SPR_IMG_MUSIC, // WID_TN_MUSIC_SOUND
SPR_IMG_MESSAGES, // WID_TN_MESSAGES
SPR_IMG_QUERY, // WID_TN_HELP
SPR_IMG_SWITCH_TOOLBAR, // WID_TN_SWITCH_BAR
};
NWidgetMainToolbarContainer *hor = new NWidgetMainToolbarContainer();
for (uint i = 0; i < TBN_END; i++) {
for (uint i = 0; i < WID_TN_END; i++) {
switch (i) {
case 4: case 8: case 13: case 17: case 19: case 24: hor->Add(new NWidgetSpacer(0, 0)); break;
}
hor->Add(new NWidgetLeaf(i == TBN_SAVEGAME ? WWT_IMGBTN_2 : WWT_IMGBTN, COLOUR_GREY, i, toolbar_button_sprites[i], STR_TOOLBAR_TOOLTIP_PAUSE_GAME + i));
hor->Add(new NWidgetLeaf(i == WID_TN_SAVE ? WWT_IMGBTN_2 : WWT_IMGBTN, COLOUR_GREY, i, toolbar_button_sprites[i], STR_TOOLBAR_TOOLTIP_PAUSE_GAME + i));
}
*biggest_index = max<int>(*biggest_index, TBN_SWITCHBAR);
*biggest_index = max<int>(*biggest_index, WID_TN_SWITCH_BAR);
return hor;
}
@ -1820,8 +1820,8 @@ struct ScenarioEditorToolbarWindow : Window {
virtual void OnPaint()
{
this->SetWidgetDisabledState(TBSE_DATEBACKWARD, _settings_game.game_creation.starting_year <= MIN_YEAR);
this->SetWidgetDisabledState(TBSE_DATEFORWARD, _settings_game.game_creation.starting_year >= MAX_YEAR);
this->SetWidgetDisabledState(WID_TE_DATE_BACKWARD, _settings_game.game_creation.starting_year <= MIN_YEAR);
this->SetWidgetDisabledState(WID_TE_DATE_FORWARD, _settings_game.game_creation.starting_year >= MAX_YEAR);
this->DrawWidgets();
}
@ -1829,12 +1829,12 @@ struct ScenarioEditorToolbarWindow : Window {
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case TBSE_DATEPANEL:
case WID_TE_DATE:
SetDParam(0, ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
DrawString(r.left, r.right, (this->height - FONT_HEIGHT_NORMAL) / 2, STR_WHITE_DATE_LONG, TC_FROMSTRING, SA_HOR_CENTER);
break;
case TBSE_SPACERPANEL: {
case WID_TE_SPACER: {
int height = r.bottom - r.top;
if (height > 2 * FONT_HEIGHT_NORMAL) {
DrawString(r.left, r.right, (height + 1) / 2 - FONT_HEIGHT_NORMAL, STR_SCENEDIT_TOOLBAR_OPENTTD, TC_FROMSTRING, SA_HOR_CENTER);
@ -1850,11 +1850,11 @@ struct ScenarioEditorToolbarWindow : Window {
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {
case TBSE_SPACERPANEL:
case WID_TE_SPACER:
size->width = max(GetStringBoundingBox(STR_SCENEDIT_TOOLBAR_OPENTTD).width, GetStringBoundingBox(STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR).width) + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
break;
case TBSE_DATEPANEL:
case WID_TE_DATE:
SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
*size = GetStringBoundingBox(STR_WHITE_DATE_LONG);
size->height = max(size->height, GetSpriteSize(SPR_IMG_SAVE).height + WD_IMGBTN_TOP + WD_IMGBTN_BOTTOM);
@ -1873,7 +1873,7 @@ struct ScenarioEditorToolbarWindow : Window {
{
/* The map button is in a different location on the scenario
* editor toolbar, so we need to adjust for it. */
if (widget == TBSE_SMALLMAP) widget = TBN_SMALLMAP;
if (widget == WID_TE_SMALL_MAP) widget = WID_TN_SMALL_MAP;
CallBackFunction cbf = _menu_clicked_procs[widget](index);
if (cbf != CBF_NONE) this->last_started_action = cbf;
SndPlayFx(SND_15_BEEP);
@ -1927,20 +1927,20 @@ struct ScenarioEditorToolbarWindow : Window {
virtual void OnTimeout()
{
this->SetWidgetsLoweredState(false, TBSE_DATEBACKWARD, TBSE_DATEFORWARD, WIDGET_LIST_END);
this->SetWidgetDirty(TBSE_DATEBACKWARD);
this->SetWidgetDirty(TBSE_DATEFORWARD);
this->SetWidgetsLoweredState(false, WID_TE_DATE_BACKWARD, WID_TE_DATE_FORWARD, WIDGET_LIST_END);
this->SetWidgetDirty(WID_TE_DATE_BACKWARD);
this->SetWidgetDirty(WID_TE_DATE_FORWARD);
}
virtual void OnTick()
{
if (this->IsWidgetLowered(TBSE_PAUSE) != !!_pause_mode) {
this->ToggleWidgetLoweredState(TBSE_PAUSE);
if (this->IsWidgetLowered(WID_TE_PAUSE) != !!_pause_mode) {
this->ToggleWidgetLoweredState(WID_TE_PAUSE);
this->SetDirty();
}
if (this->IsWidgetLowered(TBSE_FASTFORWARD) != !!_fast_forward) {
this->ToggleWidgetLoweredState(TBSE_FASTFORWARD);
if (this->IsWidgetLowered(WID_TE_FAST_FORWARD) != !!_fast_forward) {
this->ToggleWidgetLoweredState(WID_TE_FAST_FORWARD);
this->SetDirty();
}
}
@ -1953,7 +1953,7 @@ struct ScenarioEditorToolbarWindow : Window {
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
if (!gui_scope) return;
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(this, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, TBSE_ZOOMIN, TBSE_ZOOMOUT);
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(this, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, WID_TE_ZOOM_IN, WID_TE_ZOOM_OUT);
}
virtual void OnQueryTextFinished(char *str)
@ -2004,37 +2004,37 @@ Hotkey<ScenarioEditorToolbarWindow> ScenarioEditorToolbarWindow::scenedit_mainto
Hotkey<ScenarioEditorToolbarWindow> *_scenedit_maintoolbar_hotkeys = ScenarioEditorToolbarWindow::scenedit_maintoolbar_hotkeys;
static const NWidgetPart _nested_toolb_scen_inner_widgets[] = {
NWidget(WWT_IMGBTN, COLOUR_GREY, TBSE_PAUSE), SetDataTip(SPR_IMG_PAUSE, STR_TOOLBAR_TOOLTIP_PAUSE_GAME),
NWidget(WWT_IMGBTN, COLOUR_GREY, TBSE_FASTFORWARD), SetDataTip(SPR_IMG_FASTFORWARD, STR_TOOLBAR_TOOLTIP_FORWARD),
NWidget(WWT_IMGBTN, COLOUR_GREY, TBSE_SETTINGS), SetDataTip(SPR_IMG_SETTINGS, STR_TOOLBAR_TOOLTIP_OPTIONS),
NWidget(WWT_IMGBTN_2, COLOUR_GREY, TBSE_SAVESCENARIO), SetDataTip(SPR_IMG_SAVE, STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_PAUSE), SetDataTip(SPR_IMG_PAUSE, STR_TOOLBAR_TOOLTIP_PAUSE_GAME),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_FAST_FORWARD), SetDataTip(SPR_IMG_FASTFORWARD, STR_TOOLBAR_TOOLTIP_FORWARD),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_SETTINGS), SetDataTip(SPR_IMG_SETTINGS, STR_TOOLBAR_TOOLTIP_OPTIONS),
NWidget(WWT_IMGBTN_2, COLOUR_GREY, WID_TE_SAVE), SetDataTip(SPR_IMG_SAVE, STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO),
NWidget(NWID_SPACER),
NWidget(WWT_PANEL, COLOUR_GREY, TBSE_SPACERPANEL), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_TE_SPACER), EndContainer(),
NWidget(NWID_SPACER),
NWidget(WWT_PANEL, COLOUR_GREY, TBSE_DATEPANEL_CONTAINER),
NWidget(WWT_PANEL, COLOUR_GREY, WID_TE_DATE_PANEL),
NWidget(NWID_HORIZONTAL), SetPIP(3, 2, 3),
NWidget(WWT_IMGBTN, COLOUR_GREY, TBSE_DATEBACKWARD), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
NWidget(WWT_EMPTY, COLOUR_GREY, TBSE_DATEPANEL), SetDataTip(STR_NULL, STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE),
NWidget(WWT_IMGBTN, COLOUR_GREY, TBSE_DATEFORWARD), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_DATE_BACKWARD), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_TE_DATE), SetDataTip(STR_NULL, STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_DATE_FORWARD), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER),
NWidget(WWT_IMGBTN, COLOUR_GREY, TBSE_SMALLMAP), SetDataTip(SPR_IMG_SMALLMAP, STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_SMALL_MAP), SetDataTip(SPR_IMG_SMALLMAP, STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY),
NWidget(NWID_SPACER),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, TBSE_ZOOMIN), SetDataTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, TBSE_ZOOMOUT), SetDataTip(SPR_IMG_ZOOMOUT, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_ZOOM_IN), SetDataTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_ZOOM_OUT), SetDataTip(SPR_IMG_ZOOMOUT, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT),
NWidget(NWID_SPACER),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, TBSE_LANDGENERATE), SetDataTip(SPR_IMG_LANDSCAPING, STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, TBSE_TOWNGENERATE), SetDataTip(SPR_IMG_TOWN, STR_SCENEDIT_TOOLBAR_TOWN_GENERATION),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, TBSE_INDUSTRYGENERATE), SetDataTip(SPR_IMG_INDUSTRY, STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, TBSE_BUILDROAD), SetDataTip(SPR_IMG_BUILDROAD, STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, TBSE_BUILDDOCKS), SetDataTip(SPR_IMG_BUILDWATER, STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, TBSE_PLANTTREES), SetDataTip(SPR_IMG_PLANTTREES, STR_SCENEDIT_TOOLBAR_PLANT_TREES),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, TBSE_PLACESIGNS), SetDataTip(SPR_IMG_SIGN, STR_SCENEDIT_TOOLBAR_PLACE_SIGN),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_LAND_GENERATE), SetDataTip(SPR_IMG_LANDSCAPING, STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_TOWN_GENERATE), SetDataTip(SPR_IMG_TOWN, STR_SCENEDIT_TOOLBAR_TOWN_GENERATION),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_INDUSTRY), SetDataTip(SPR_IMG_INDUSTRY, STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_ROADS), SetDataTip(SPR_IMG_BUILDROAD, STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_WATER), SetDataTip(SPR_IMG_BUILDWATER, STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_TREES), SetDataTip(SPR_IMG_PLANTTREES, STR_SCENEDIT_TOOLBAR_PLANT_TREES),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_SIGNS), SetDataTip(SPR_IMG_SIGN, STR_SCENEDIT_TOOLBAR_PLACE_SIGN),
NWidget(NWID_SPACER),
NWidget(WWT_IMGBTN, COLOUR_GREY, TBN_MUSICSOUND), SetDataTip(SPR_IMG_MUSIC, STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW),
NWidget(WWT_IMGBTN, COLOUR_GREY, TBN_HELP), SetDataTip(SPR_IMG_QUERY, STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION),
NWidget(WWT_IMGBTN, COLOUR_GREY, TBN_SWITCHBAR), SetDataTip(SPR_IMG_SWITCH_TOOLBAR, STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_MUSIC_SOUND), SetDataTip(SPR_IMG_MUSIC, STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_HELP), SetDataTip(SPR_IMG_QUERY, STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_SWITCH_BAR), SetDataTip(SPR_IMG_SWITCH_TOOLBAR, STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR),
};
static NWidgetBase *MakeScenarioToolbar(int *biggest_index)

@ -14,59 +14,63 @@
/** Widgets of the WC_MAIN_TOOLBAR, when in normal game mode. */
enum ToolbarNormalWidgets {
TBN_PAUSE = 0,
TBN_FASTFORWARD,
TBN_SETTINGS,
TBN_SAVEGAME,
TBN_SMALLMAP,
TBN_TOWNDIRECTORY,
TBN_SUBSIDIES,
TBN_STATIONS,
TBN_FINANCES,
TBN_COMPANIES,
TBN_GRAPHICS,
TBN_LEAGUE,
TBN_INDUSTRIES,
TBN_VEHICLESTART, ///< trains, actually. So following are trucks, boats and planes
TBN_TRAINS = TBN_VEHICLESTART,
TBN_ROADVEHS,
TBN_SHIPS,
TBN_AIRCRAFTS,
TBN_ZOOMIN,
TBN_ZOOMOUT,
TBN_RAILS,
TBN_ROADS,
TBN_WATER,
TBN_AIR,
TBN_LANDSCAPE,
TBN_MUSICSOUND,
TBN_NEWSREPORT,
TBN_HELP,
TBN_SWITCHBAR, ///< only available when toolbar has been split
TBN_END ///< The end marker
WID_TN_PAUSE, ///< Pause the game.
WID_TN_FAST_FORWARD, ///< Fast forward the game.
WID_TN_SETTINGS, ///< Settings menu.
WID_TN_SAVE, ///< Save menu.
WID_TN_SMALL_MAP, ///< Small map menu.
WID_TN_TOWNS, ///< Town menu.
WID_TN_SUBSIDIES, ///< Subsidy menu.
WID_TN_STATIONS, ///< Station menu.
WID_TN_FINANCES, ///< Finance menu.
WID_TN_COMPANIES, ///< Company menu.
WID_TN_GRAPHS, ///< Graph menu.
WID_TN_LEAGUE, ///< Company league menu.
WID_TN_INDUSTRIES, ///< Industry menu.
WID_TN_VEHICLE_START, ///< Helper for the offset of the vehicle menus.
WID_TN_TRAINS = WID_TN_VEHICLE_START, ///< Train menu.
WID_TN_ROADVEHS, ///< Road vehicle menu.
WID_TN_SHIPS, ///< Ship menu.
WID_TN_AIRCRAFTS, ///< Aircraft menu.
WID_TN_ZOOM_IN, ///< Zoom in the main viewport.
WID_TN_ZOOM_OUT, ///< Zoom out the main viewport.
WID_TN_RAILS, ///< Rail building menu.
WID_TN_ROADS, ///< Road building menu.
WID_TN_WATER, ///< Water building toolbar.
WID_TN_AIR, ///< Airport building toolbar.
WID_TN_LANDSCAPE, ///< Landscaping toolbar.
WID_TN_MUSIC_SOUND, ///< Music/sound configuration menu.
WID_TN_MESSAGES, ///< Messages menu.
WID_TN_HELP, ///< Help menu.
WID_TN_SWITCH_BAR, ///< Only available when toolbar has been split to switch between different subsets.
WID_TN_END ///< Helper for knowing the amount of widgets.
};
/** Widgets of the WC_MAIN_TOOLBAR, when in scenario editor. */
enum ToolbarScenEditorWidgets {
TBSE_PAUSE = 0,
TBSE_FASTFORWARD,
TBSE_SETTINGS,
TBSE_SAVESCENARIO,
TBSE_SPACERPANEL,
TBSE_DATEPANEL,
TBSE_DATEBACKWARD,
TBSE_DATEFORWARD,
TBSE_SMALLMAP,
TBSE_ZOOMIN,
TBSE_ZOOMOUT,
TBSE_LANDGENERATE,
TBSE_TOWNGENERATE,
TBSE_INDUSTRYGENERATE,
TBSE_BUILDROAD,
TBSE_BUILDDOCKS,
TBSE_PLANTTREES,
TBSE_PLACESIGNS,
TBSE_DATEPANEL_CONTAINER,
enum ToolbarEditorWidgets {
WID_TE_PAUSE, ///< Pause the game.
WID_TE_FAST_FORWARD, ///< Fast forward the game.
WID_TE_SETTINGS, ///< Settings menu.
WID_TE_SAVE, ///< Save menu.
WID_TE_SPACER, ///< Spacer with "scenario editor" text.
WID_TE_DATE, ///< The date of the scenario.
WID_TE_DATE_BACKWARD, ///< Reduce the date of the scenario.
WID_TE_DATE_FORWARD, ///< Increase the date of the scenario.
WID_TE_SMALL_MAP, ///< Small map menu.
WID_TE_ZOOM_IN, ///< Zoom in the main viewport.
WID_TE_ZOOM_OUT, ///< Zoom out the main viewport.
WID_TE_LAND_GENERATE, ///< Land generation.
WID_TE_TOWN_GENERATE, ///< Town building window.
WID_TE_INDUSTRY, ///< Industry building window.
WID_TE_ROADS, ///< Road building menu.
WID_TE_WATER, ///< Water building toolbar.
WID_TE_TREES, ///< Tree building toolbar.
WID_TE_SIGNS, ///< Sign building.
WID_TE_DATE_PANEL, ///< Container for the date widgets.
/* The following three need to have the same actual widget number as the normal toolbar due to shared code. */
WID_TE_MUSIC_SOUND = WID_TN_MUSIC_SOUND, ///< Music/sound configuration menu.
WID_TE_HELP = WID_TN_HELP, ///< Help menu.
WID_TE_SWITCH_BAR = WID_TN_SWITCH_BAR, ///< Only available when toolbar has been split to switch between different subsets.
};
#endif /* WIDGETS_TOOLBAR_WIDGET_H */

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