mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
(svn r3059) Use bitfields to encode railtype and climates of engines instead of manual shifting/anding
This commit is contained in:
parent
d4752ba0da
commit
f3de172560
4
engine.c
4
engine.c
@ -183,7 +183,7 @@ void StartupEngines(void)
|
||||
uint32 r;
|
||||
|
||||
e->age = 0;
|
||||
e->railtype = ei->railtype_climates >> 4;
|
||||
e->railtype = ei->railtype;
|
||||
e->flags = 0;
|
||||
e->player_avail = 0;
|
||||
|
||||
@ -217,7 +217,7 @@ void StartupEngines(void)
|
||||
e->lifelength = ei->lifelength + _patches.extend_vehicle_life;
|
||||
|
||||
// prevent certain engines from ever appearing.
|
||||
if (!HASBIT(ei->railtype_climates, _opt.landscape)) {
|
||||
if (!HASBIT(ei->climates, _opt.landscape)) {
|
||||
e->flags |= ENGINE_AVAILABLE;
|
||||
e->player_avail = 0;
|
||||
}
|
||||
|
3
engine.h
3
engine.h
@ -70,7 +70,8 @@ typedef struct EngineInfo {
|
||||
byte unk2; ///< Carriages have the highest bit set in this one
|
||||
byte lifelength;
|
||||
byte base_life;
|
||||
byte railtype_climates; ///< contains the railtype in the lower four bits, and a mask to the climates where the vehicle is available in the upper four
|
||||
byte railtype:4;
|
||||
byte climates:4;
|
||||
} EngineInfo;
|
||||
|
||||
typedef struct Engine {
|
||||
|
6
newgrf.c
6
newgrf.c
@ -215,8 +215,7 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
|
||||
FOR_EACH_OBJECT {
|
||||
uint8 tracktype = grf_load_byte(&buf);
|
||||
|
||||
ei[i].railtype_climates &= 0xf;
|
||||
ei[i].railtype_climates |= tracktype << 4;
|
||||
ei[i].railtype = tracktype;
|
||||
}
|
||||
} break;
|
||||
case 0x08: { /* AI passenger service */
|
||||
@ -1196,8 +1195,7 @@ static void VehicleChangeInfo(byte *buf, int len)
|
||||
FOR_EACH_OBJECT {
|
||||
uint8 climates = grf_load_byte(&buf);
|
||||
|
||||
ei[i].railtype_climates &= 0xf0;
|
||||
ei[i].railtype_climates |= climates;
|
||||
ei[i].climates = climates;
|
||||
}
|
||||
} break;
|
||||
case 0x07: { /* Loading speed */
|
||||
|
@ -15,7 +15,7 @@
|
||||
* @param e Rail Type of the vehicle
|
||||
* @param f Bitmask of the climates
|
||||
*/
|
||||
#define MK(a,b,c,d,e,f) {a,b,c,d,((e)<<4)|(f)}
|
||||
#define MK(a, b, c, d, e, f) { a, b, c, d, e, f }
|
||||
/** Writes the properties of a train carriage into the EngineInfo struct.
|
||||
* @see EngineInfo
|
||||
* @param a Introduction date
|
||||
@ -23,7 +23,7 @@
|
||||
* @param f Bitmask of the climates
|
||||
* @note the 0x80 in parameter b sets the "is carriage bit"
|
||||
*/
|
||||
#define MW(a,b,c,d,e,f) {a,b|0x80,c,d,((e)<<4)|(f)}
|
||||
#define MW(a, b, c, d, e, f) { a, b | 0x80, c, d, e, f }
|
||||
|
||||
// Rail types
|
||||
// R = Conventional railway
|
||||
|
@ -409,7 +409,7 @@ static int CDECL VehicleMaxSpeedSorter(const void *a, const void *b)
|
||||
|
||||
// this define is to match engine.c, but engine.c keeps it to itself
|
||||
// ENGINE_AVAILABLE is used in ReplaceVehicleWndProc
|
||||
#define ENGINE_AVAILABLE ((e->flags & 1 && HASBIT(info->railtype_climates, _opt.landscape)) || HASBIT(e->player_avail, _local_player))
|
||||
#define ENGINE_AVAILABLE ((e->flags & 1 && HASBIT(info->climates, _opt.landscape)) || HASBIT(e->player_avail, _local_player))
|
||||
|
||||
/* if show_outdated is selected, it do not sort psudo engines properly but it draws all engines
|
||||
* if used compined with show_cars set to false, it will work as intended. Replace window do it like that
|
||||
|
Loading…
Reference in New Issue
Block a user