From f359d1a39470eae65f4a4069b347d8e60a639682 Mon Sep 17 00:00:00 2001 From: tron Date: Fri, 29 Jul 2005 16:40:29 +0000 Subject: [PATCH] (svn r2748) Remove unused cruft from the main loop --- hal.h | 7 +------ openttd.c | 2 +- video/dedicated_v.c | 8 +++----- video/null_v.c | 4 +--- video/sdl_v.c | 10 +++++----- video/win32_v.c | 6 ++---- 6 files changed, 13 insertions(+), 24 deletions(-) diff --git a/hal.h b/hal.h index ba18f605e8..1a426a93ea 100644 --- a/hal.h +++ b/hal.h @@ -12,16 +12,11 @@ typedef struct { const char *(*start)(const char * const *parm); void (*stop)(void); void (*make_dirty)(int left, int top, int width, int height); - int (*main_loop)(void); + void (*main_loop)(void); bool (*change_resolution)(int w, int h); void (*toggle_fullscreen)(bool fullscreen); } HalVideoDriver; -enum { - ML_QUIT = 0, - ML_SWITCHDRIVER = 1, -}; - typedef struct { const char *(*start)(const char * const *parm); void (*stop)(void); diff --git a/openttd.c b/openttd.c index 2b453693c3..6e9b5130ae 100644 --- a/openttd.c +++ b/openttd.c @@ -521,7 +521,7 @@ int ttd_main(int argc, char* argv[]) } #endif /* ENABLE_NETWORK */ - while (_video_driver->main_loop() == ML_SWITCHDRIVER) {} + _video_driver->main_loop(); JoinOTTDThread(); IConsoleFree(); diff --git a/video/dedicated_v.c b/video/dedicated_v.c index e15922e0c8..f5fb9be0e2 100644 --- a/video/dedicated_v.c +++ b/video/dedicated_v.c @@ -215,7 +215,7 @@ static void DedicatedHandleKeyInput(void) IConsoleCmdExec(input_line); // execute command } -static int DedicatedVideoMainLoop(void) +static void DedicatedVideoMainLoop(void) { uint32 next_tick; uint32 cur_ticks; @@ -257,14 +257,12 @@ static int DedicatedVideoMainLoop(void) if (!_networking) { DEBUG(net, 1)("Dedicated server could not be launched. Aborting."); - return ML_QUIT; + return; } - while (true) { + while (!_exit_game) { InteractiveRandom(); // randomness - if (_exit_game) return ML_QUIT; - if (!_dedicated_forks) DedicatedHandleKeyInput(); diff --git a/video/null_v.c b/video/null_v.c index 0e3e330b19..ecdd3486ca 100644 --- a/video/null_v.c +++ b/video/null_v.c @@ -21,7 +21,7 @@ static void NullVideoStop(void) { free(_null_video_mem); } static void NullVideoMakeDirty(int left, int top, int width, int height) {} -static int NullVideoMainLoop(void) +static void NullVideoMainLoop(void) { uint i; @@ -30,8 +30,6 @@ static int NullVideoMainLoop(void) _screen.dst_ptr = _null_video_mem; UpdateWindows(); } - - return ML_QUIT; } static bool NullVideoChangeRes(int w, int h) { return false; } diff --git a/video/sdl_v.c b/video/sdl_v.c index 129fddd672..f9b96f7eb3 100644 --- a/video/sdl_v.c +++ b/video/sdl_v.c @@ -350,11 +350,11 @@ static int PollEvent(void) if (_game_mode != GM_MENU) { if(_patches.autosave_on_exit) { DoExitSave(); - return ML_QUIT; + return 0; } else AskExitGame(); } else - return ML_QUIT; + return 0; break; case SDL_KEYDOWN: /* Toggle full-screen on ALT + ENTER/F */ @@ -400,7 +400,7 @@ static void SdlVideoStop(void) SdlClose(SDL_INIT_VIDEO); } -static int SdlVideoMainLoop(void) +static void SdlVideoMainLoop(void) { uint32 next_tick = SDL_CALL SDL_GetTicks() + 30; uint32 cur_ticks; @@ -414,9 +414,9 @@ static int SdlVideoMainLoop(void) InteractiveRandom(); // randomness while ((i = PollEvent()) == -1) {} - if (i >= 0) return i; + if (i >= 0) return; - if (_exit_game) return ML_QUIT; + if (_exit_game) return; mod = SDL_CALL SDL_GetModState(); keys = SDL_CALL SDL_GetKeyState(&numkeys); diff --git a/video/win32_v.c b/video/win32_v.c index a4fffd0c02..3656e66ad6 100644 --- a/video/win32_v.c +++ b/video/win32_v.c @@ -21,7 +21,6 @@ static struct { HPALETTE gdi_palette; int width,height; int width_org, height_org; - bool switch_driver; bool fullscreen; bool double_size; bool has_focus; @@ -698,7 +697,7 @@ static void CheckPaletteAnim(void) InvalidateRect(_wnd.main_wnd, NULL, FALSE); } -static int Win32GdiMainLoop(void) +static void Win32GdiMainLoop(void) { MSG mesg; uint32 next_tick = GetTickCount() + 30, cur_ticks; @@ -711,8 +710,7 @@ static int Win32GdiMainLoop(void) TranslateMessage(&mesg); DispatchMessage(&mesg); } - if (_exit_game) return ML_QUIT; - if (_wnd.switch_driver) return ML_SWITCHDRIVER; + if (_exit_game) return; #if defined(_DEBUG) if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0) {