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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r3623) - Standardize DEBUG() messages in saveload.c
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21
saveload.c
21
saveload.c
@ -291,7 +291,7 @@ int SlIterateArray(void)
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case CH_SPARSE_ARRAY: index = SlReadSparseIndex(); break;
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case CH_ARRAY: index = _sl.array_index++; break;
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default:
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DEBUG(misc, 0) ("SlIterateArray: error");
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DEBUG(misc, 0) ("[Sl] SlIterateArray: error");
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return -1; // error
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}
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@ -720,6 +720,7 @@ static void SlSaveChunk(const ChunkHandler *ch)
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ChunkSaveLoadProc *proc = ch->save_proc;
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SlWriteUint32(ch->id);
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DEBUG(misc, 1) ("[Sl] Saving chunk %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
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if (ch->flags & CH_AUTO_LENGTH) {
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// Need to calculate the length. Solve that by calling SlAutoLength in the save_proc.
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@ -797,7 +798,7 @@ static void SlLoadChunks(void)
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const ChunkHandler *ch;
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for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
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DEBUG(misc, 1) ("Loading chunk %c%c%c%c", id >> 24, id>>16, id>>8, id);
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DEBUG(misc, 1) ("[Sl] Loading chunk %c%c%c%c", id >> 24, id >> 16, id >> 8, id);
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ch = SlFindChunkHandler(id);
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if (ch == NULL) SlError("found unknown tag in savegame (sync error)");
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@ -1381,7 +1382,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
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_sl.fh = fopen(filename, (mode == SL_SAVE) ? "wb" : "rb");
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if (_sl.fh == NULL) {
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DEBUG(misc, 0) ("Cannot open savegame for saving/loading.");
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DEBUG(misc, 0) ("[Sl] Cannot open savegame for saving/loading.");
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return SL_ERROR;
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}
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@ -1423,7 +1424,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
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_sl.write_bytes = fmt->writer;
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_sl.excpt_uninit = fmt->uninit_write;
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if (!fmt->init_write()) {
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DEBUG(misc, 0) ("Initializing writer %s failed.", fmt->name);
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DEBUG(misc, 0) ("[Sl] Initializing writer %s failed.", fmt->name);
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return AbortSaveLoad();
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}
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@ -1435,7 +1436,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
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if (_network_server ||
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(save_thread = OTTDCreateThread(&SaveFileToDisk, (void*)"")) == NULL) {
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DEBUG(misc, 1) ("cannot create savegame thread, reverting to single-threaded mode...");
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DEBUG(misc, 1) ("[Sl] Cannot create savegame thread, reverting to single-threaded mode...");
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SaveFileToDisk(NULL);
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}
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@ -1443,7 +1444,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
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assert(mode == SL_LOAD);
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if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) {
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DEBUG(misc, 0) ("Cannot read savegame header, aborting.");
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DEBUG(misc, 0) ("[Sl] Cannot read savegame header, aborting.");
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return AbortSaveLoad();
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}
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@ -1451,7 +1452,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
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for (fmt = _saveload_formats; ; fmt++) {
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/* No loader found, treat as version 0 and use LZO format */
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if (fmt == endof(_saveload_formats)) {
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DEBUG(misc, 0) ("Unknown savegame type, trying to load it as the buggy format.");
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DEBUG(misc, 0) ("[Sl] Unknown savegame type, trying to load it as the buggy format.");
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rewind(_sl.fh);
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_sl_version = version = 0;
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_sl_minor_version = 0;
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@ -1468,11 +1469,11 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
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* So never EVER use this minor version again. -- TrueLight -- 22-11-2005 */
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_sl_minor_version = (TO_BE32(hdr[1]) >> 8) & 0xFF;
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DEBUG(misc, 1)("[Savegame] Loading savegame version %d\n", _sl_version);
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DEBUG(misc, 1)("[Sl] Loading savegame version %d", _sl_version);
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/* Is the version higher than the current? */
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if (_sl_version > SAVEGAME_VERSION) {
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DEBUG(misc, 0) ("Savegame version invalid.");
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DEBUG(misc, 0) ("[Sl] Savegame version invalid.");
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return AbortSaveLoad();
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}
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break;
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@ -1489,7 +1490,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
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}
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if (!fmt->init_read()) {
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DEBUG(misc, 0) ("Initializing loader %s failed.", fmt->name);
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DEBUG(misc, 0) ("[Sl] Initializing loader %s failed.", fmt->name);
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return AbortSaveLoad();
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}
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