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TraceRestrictSlots: Fix highlighting behavior. Marking group ALL_SLOTS didn't reset the selected slot and dragging from ALL to ALL threw an unnecessary error.
(cherry picked from commit c76b560134bd8d9869ead872f7a434e61a5c5a48) Fixes: #38
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@ -2915,6 +2915,7 @@ public:
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case WID_TRSL_ALL_VEHICLES: // All vehicles button
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if (this->vli.index != ALL_TRAINS_TRACE_RESTRICT_SLOT_ID) {
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this->vli.index = ALL_TRAINS_TRACE_RESTRICT_SLOT_ID;
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this->slot_sel = INVALID_TRACE_RESTRICT_SLOT_ID;
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this->vehicles.ForceRebuild();
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this->SetDirty();
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}
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@ -2973,12 +2974,14 @@ public:
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{
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switch (widget) {
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case WID_TRSL_ALL_VEHICLES: // All vehicles
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DoCommandP(0, this->slot_sel, this->vehicle_sel, CMD_REMOVE_VEHICLE_TRACERESTRICT_SLOT | CMD_MSG(STR_TRACE_RESTRICT_ERROR_SLOT_CAN_T_REMOVE_VEHICLE));
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if (this->slot_sel != INVALID_TRACE_RESTRICT_SLOT_ID) {
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DoCommandP(0, this->slot_sel, this->vehicle_sel, CMD_REMOVE_VEHICLE_TRACERESTRICT_SLOT | CMD_MSG(STR_TRACE_RESTRICT_ERROR_SLOT_CAN_T_REMOVE_VEHICLE));
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this->vehicle_sel = INVALID_VEHICLE;
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this->slot_over = INVALID_GROUP;
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this->vehicle_sel = INVALID_VEHICLE;
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this->slot_over = INVALID_GROUP;
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this->SetDirty();
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this->SetDirty();
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}
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break;
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case WID_TRSL_LIST_SLOTS: { // Matrix slot
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