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(svn r23072) -Feature: [NewGRF] House callback 0x148.
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@ -120,6 +120,7 @@ struct HouseSpec {
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AnimationInfo animation; ///< information about the animation.
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byte processing_time; ///< Periodic refresh multiplier
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byte minimum_life; ///< The minimum number of years this house will survive before the town rebuilds it
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uint32 watched_cargoes; ///< Cargo types watched for acceptance.
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Money GetRemovalCost() const;
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@ -2031,7 +2031,6 @@ static ChangeInfoResult IgnoreTownHouseProperty(int prop, ByteReader *buf)
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case 0x20: {
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byte count = buf->ReadByte();
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for (byte j = 0; j < count; j++) buf->ReadByte();
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ret = CIR_UNHANDLED;
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break;
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}
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@ -2251,10 +2250,12 @@ static ChangeInfoResult TownHouseChangeInfo(uint hid, int numinfo, int prop, Byt
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housespec->minimum_life = buf->ReadByte();
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break;
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case 0x20: { // @todo Cargo acceptance watch list
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case 0x20: { // Cargo acceptance watch list
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byte count = buf->ReadByte();
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for (byte j = 0; j < count; j++) buf->ReadByte();
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ret = CIR_UNHANDLED;
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for (byte j = 0; j < count; j++) {
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CargoID cargo = GetCargoTranslation(buf->ReadByte(), _cur.grffile);
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if (cargo != CT_INVALID) SetBit(housespec->watched_cargoes, cargo);
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}
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break;
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}
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@ -208,7 +208,7 @@ enum CallbackID {
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CBID_CANALS_SPRITE_OFFSET = 0x147, // 15 bit callback
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/** Called when a cargo type specified in property 20 is accepted. */
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CBID_HOUSE_WATCHED_CARGO_ACCEPTED = 0x148, // 15 bit callback, not implemented
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CBID_HOUSE_WATCHED_CARGO_ACCEPTED = 0x148, // 15 bit callback
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/** Callback done for each tile of a station to check the slope. */
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CBID_STATION_LAND_SLOPE_CHECK = 0x149, // 15 bit callback
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@ -332,6 +332,9 @@ static uint32 HouseGetVariable(const ResolverObject *object, byte variable, byte
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if (HasBit(st->goods[cid].acceptance_pickup, GoodsEntry::GES_ACCEPTED_BIGTICK)) SetBit(res, 3);
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}
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/* Cargo triggered CB 148? */
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if (HasBit(object->u.house.watched_cargo_triggers, cid)) SetBit(res, 4);
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return res;
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}
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@ -427,7 +430,7 @@ static void NewHouseResolver(ResolverObject *res, HouseID house_id, TileIndex ti
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res->grffile = (hs != NULL ? hs->grf_prop.grffile : NULL);
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}
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uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile, bool not_yet_constructed, uint8 initial_random_bits)
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uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile, bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers)
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{
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ResolverObject object;
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const SpriteGroup *group;
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@ -440,6 +443,7 @@ uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, House
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object.callback_param2 = param2;
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object.u.house.not_yet_constructed = not_yet_constructed;
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object.u.house.initial_random_bits = initial_random_bits;
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object.u.house.watched_cargo_triggers = watched_cargo_triggers;
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group = SpriteGroup::Resolve(HouseSpec::Get(house_id)->grf_prop.spritegroup[0], &object);
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if (group == NULL) return CALLBACK_FAILED;
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@ -507,7 +511,7 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id)
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/* Simple wrapper for GetHouseCallback to keep the animation unified. */
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uint16 GetSimpleHouseCallback(CallbackID callback, uint32 param1, uint32 param2, const HouseSpec *spec, Town *town, TileIndex tile, uint32 extra_data)
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{
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return GetHouseCallback(callback, param1, param2, spec - HouseSpec::Get(0), town, tile);
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return GetHouseCallback(callback, param1, param2, spec - HouseSpec::Get(0), town, tile, false, 0, extra_data);
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}
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/** Helper class for animation control. */
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@ -658,6 +662,49 @@ void TriggerHouse(TileIndex t, HouseTrigger trigger)
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DoTriggerHouse(t, trigger, 0, true);
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}
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/**
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* Run the watched cargo accepted callback for a single house tile.
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* @param tile The house tile.
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* @param origin The triggering tile.
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* @param trigger_cargoes Cargo types that triggered the callback.
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* @param random Random bits.
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*/
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void DoWatchedCargoCallback(TileIndex tile, TileIndex origin, uint32 trigger_cargoes, uint16 random)
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{
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TileIndexDiffC diff = TileIndexToTileIndexDiffC(origin, tile);
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uint32 cb_info = random << 16 | (uint8)diff.y << 8 | (uint8)diff.x;
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HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_WATCHED_CARGO_ACCEPTED, HouseSpec::Get(GetHouseType(tile)), Town::GetByTile(tile), tile, 0, cb_info, trigger_cargoes);
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}
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/**
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* Run watched cargo accepted callback for a house.
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* @param tile House tile.
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* @param trigger_cargoes Triggering cargo types.
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* @pre IsTileType(t, MP_HOUSE)
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*/
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void WatchedCargoCallback(TileIndex tile, uint32 trigger_cargoes)
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{
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assert(IsTileType(tile, MP_HOUSE));
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HouseID id = GetHouseType(tile);
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const HouseSpec *hs = HouseSpec::Get(id);
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trigger_cargoes &= hs->watched_cargoes;
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/* None of the trigger cargoes is watched? */
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if (trigger_cargoes == 0) return;
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/* Same random value for all tiles of a multi-tile house. */
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uint16 r = Random();
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/* Do the callback, start at northern tile. */
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TileIndex north = tile + GetHouseNorthPart(id);
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hs = HouseSpec::Get(id);
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DoWatchedCargoCallback(north, tile, trigger_cargoes, r);
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if (hs->building_flags & BUILDING_2_TILES_Y) DoWatchedCargoCallback(TILE_ADDXY(north, 0, 1), tile, trigger_cargoes, r);
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if (hs->building_flags & BUILDING_2_TILES_X) DoWatchedCargoCallback(TILE_ADDXY(north, 1, 0), tile, trigger_cargoes, r);
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if (hs->building_flags & BUILDING_HAS_4_TILES) DoWatchedCargoCallback(TILE_ADDXY(north, 1, 1), tile, trigger_cargoes, r);
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}
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/**
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* Resolve a house's spec and such so we can get a variable.
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* @param ro The resolver object to fill.
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@ -44,7 +44,8 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id);
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void AnimateNewHouseTile(TileIndex tile);
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void AnimateNewHouseConstruction(TileIndex tile);
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uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile, bool not_yet_constructed = false, uint8 initial_random_bits = 0);
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uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile, bool not_yet_constructed = false, uint8 initial_random_bits = 0, uint32 watched_cargo_triggers = 0);
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void WatchedCargoCallback(TileIndex tile, uint32 trigger_cargoes);
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bool CanDeleteHouse(TileIndex tile);
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@ -341,6 +341,7 @@ struct ResolverObject {
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HouseID house_id;
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uint16 initial_random_bits; ///< Random bits during construction checks
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bool not_yet_constructed; ///< True for construction check
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uint32 watched_cargo_triggers; ///< Cargo types that triggered the watched cargo callback.
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} house;
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struct {
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TileIndex tile;
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@ -49,6 +49,7 @@
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#include "table/airporttile_ids.h"
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#include "newgrf_airporttiles.h"
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#include "order_backup.h"
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#include "newgrf_house.h"
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#include "table/strings.h"
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@ -2986,6 +2987,31 @@ static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, i
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return VETSB_CONTINUE;
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}
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/**
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* Run the watched cargo callback for all houses in the catchment area.
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* @param st Station.
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*/
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void TriggerWatchedCargoCallbacks(Station *st)
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{
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/* Collect cargoes accepted since the last big tick. */
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uint cargoes = 0;
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for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
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if (HasBit(st->goods[cid].acceptance_pickup, GoodsEntry::GES_ACCEPTED_BIGTICK)) SetBit(cargoes, cid);
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}
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/* Anything to do? */
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if (cargoes == 0) return;
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/* Loop over all houses in the catchment. */
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Rect r = st->GetCatchmentRect();
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TileArea ta(TileXY(r.left, r.top), TileXY(r.right, r.bottom));
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TILE_AREA_LOOP(tile, ta) {
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if (IsTileType(tile, MP_HOUSE)) {
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WatchedCargoCallback(tile, cargoes);
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}
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}
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}
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/**
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* This function is called for each station once every 250 ticks.
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* Not all stations will get the tick at the same time.
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@ -3000,6 +3026,8 @@ static bool StationHandleBigTick(BaseStation *st)
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}
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if (Station::IsExpected(st)) {
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TriggerWatchedCargoCallbacks(Station::From(st));
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for (CargoID i = 0; i < NUM_CARGO; i++) {
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ClrBit(Station::From(st)->goods[i].acceptance_pickup, GoodsEntry::GES_ACCEPTED_BIGTICK);
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}
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@ -1813,7 +1813,7 @@ assert_compile(lengthof(_town_draw_tile_data) == (NEW_HOUSE_OFFSET) * 4 * 4);
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*/
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#define MS(mnd, mxd, p, rc, bn, rr, mg, ca1, ca2, ca3, bf, ba, cg1, cg2, cg3) \
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{mnd, mxd, p, rc, bn, rr, mg, {ca1, ca2, ca3}, {cg1, cg2, cg3}, bf, ba, true, \
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GRFFileProps(INVALID_HOUSE_ID), 0, {0, 0, 0, 0}, 16, NO_EXTRA_FLAG, HOUSE_NO_CLASS, {0, 2, 0, 0}, 0, 0}
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GRFFileProps(INVALID_HOUSE_ID), 0, {0, 0, 0, 0}, 16, NO_EXTRA_FLAG, HOUSE_NO_CLASS, {0, 2, 0, 0}, 0, 0, 0}
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/** House specifications from original data */
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static const HouseSpec _original_house_specs[] = {
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/**
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