Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer. (#8877)

This commit is contained in:
Michael Lutz 2021-03-20 19:43:54 +01:00 committed by GitHub
parent c92358527b
commit f0f96e3103
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 38 additions and 7 deletions

View File

@ -877,6 +877,22 @@ bool OpenGLBackend::InitShaders()
return true;
}
/**
* Clear the bound pixel buffer to a specific value.
* @param len Length of the buffer.
* @param data Value to set.
* @tparam T Pixel type.
*/
template <class T>
static void ClearPixelBuffer(size_t len, T data)
{
T *buf = reinterpret_cast<T *>(_glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE));
for (int i = 0; i < len; i++) {
*buf++ = data;
}
_glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
}
/**
* Change the size of the drawing window and allocate matching resources.
* @param w New width of the window.
@ -911,14 +927,16 @@ bool OpenGLBackend::Resize(int w, int h, bool force)
if (_glClearBufferSubData != nullptr) {
_glClearBufferSubData(GL_PIXEL_UNPACK_BUFFER, GL_RGBA8, 0, pitch * h * bpp / 8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &black.data);
} else {
uint32 *buf = (uint32 *)_glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE);
for (int i = 0; i < pitch * h; i++) {
*buf++ = black.data;
}
_glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
ClearPixelBuffer<uint32>(pitch * h, black.data);
}
} else if (bpp == 8) {
if (_glClearBufferSubData != nullptr) {
byte b = 0;
_glClearBufferSubData(GL_PIXEL_UNPACK_BUFFER, GL_R8, 0, pitch * h, GL_RED, GL_UNSIGNED_BYTE, &b);
} else {
ClearPixelBuffer<byte>(pitch * h, 0);
}
}
_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
_glActiveTexture(GL_TEXTURE0);
_glBindTexture(GL_TEXTURE_2D, this->vid_texture);
@ -931,6 +949,7 @@ bool OpenGLBackend::Resize(int w, int h, bool force)
_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
break;
}
_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
/* Does this blitter need a separate animation buffer? */
if (BlitterFactory::GetCurrentBlitter()->NeedsAnimationBuffer()) {
@ -944,10 +963,18 @@ bool OpenGLBackend::Resize(int w, int h, bool force)
_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->anim_pbo);
_glBufferData(GL_PIXEL_UNPACK_BUFFER, pitch * h, nullptr, GL_DYNAMIC_DRAW);
}
_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
/* Initialize buffer as 0 == no remap. */
if (_glClearBufferSubData != nullptr) {
byte b = 0;
_glClearBufferSubData(GL_PIXEL_UNPACK_BUFFER, GL_R8, 0, pitch * h, GL_RED, GL_UNSIGNED_BYTE, &b);
} else {
ClearPixelBuffer<byte>(pitch * h, 0);
}
_glBindTexture(GL_TEXTURE_2D, this->anim_texture);
_glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
} else {
if (this->anim_buffer != nullptr) {
_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->anim_pbo);
@ -975,6 +1002,8 @@ bool OpenGLBackend::Resize(int w, int h, bool force)
_glUseProgram(this->remap_program);
_glUniform2f(this->remap_screen_loc, (float)_screen.width, (float)_screen.height);
_glClear(GL_COLOR_BUFFER_BIT);
return true;
}

View File

@ -131,6 +131,7 @@ bool VideoDriver_SDL_OpenGL::AllocateBackingStore(int w, int h, bool force)
MemSetT(&this->dirty_rect, 0);
bool res = OpenGLBackend::Get()->Resize(w, h, force);
SDL_GL_SwapWindow(this->sdl_window);
_screen.dst_ptr = this->GetVideoPointer();
_cur_palette.first_dirty = 0;

View File

@ -1417,6 +1417,7 @@ bool VideoDriver_Win32OpenGL::AllocateBackingStore(int w, int h, bool force)
this->dirty_rect = {};
bool res = OpenGLBackend::Get()->Resize(w, h, force);
SwapBuffers(this->dc);
_screen.dst_ptr = this->GetVideoPointer();
return res;