@ -1167,7 +1167,7 @@ void TileLoop_Water(TileIndex tile)
Slope slope_here = GetFoundationSlope(tile) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP;
uint dir;
FOR_EACH_SET_BIT(dir, _flood_from_dirs[slope_here]) {
TileIndex dest = tile + TileOffsByDir(dir);
TileIndex dest = tile + TileOffsByDir((Direction)dir);
if (!IsValidTile(dest)) continue;
FloodingBehaviour dest_behaviour = GetFloodingBehaviour(dest);