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https://github.com/JGRennison/OpenTTD-patches.git
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This affects the sort order, VehicleID is deterministic, Vehicle * is not.
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@ -691,7 +691,7 @@ void ResetVehicleColourMap()
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* List of vehicles that should check for autoreplace this tick.
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* Mapping of vehicle -> leave depot immediately after autoreplace.
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*/
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using AutoreplaceMap = std::map<Vehicle *, bool>;
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using AutoreplaceMap = std::map<VehicleID, bool>;
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static AutoreplaceMap _vehicles_to_autoreplace;
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void InitializeVehicles()
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@ -921,7 +921,7 @@ Vehicle::~Vehicle()
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void VehicleEnteredDepotThisTick(Vehicle *v)
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{
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/* Vehicle should stop in the depot if it was in 'stopping' state */
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_vehicles_to_autoreplace[v] = !(v->vehstatus & VS_STOPPED);
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_vehicles_to_autoreplace[v->index] = !(v->vehstatus & VS_STOPPED);
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/* We ALWAYS set the stopped state. Even when the vehicle does not plan on
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* stopping in the depot, so we stop it to ensure that it will not reserve
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@ -1069,7 +1069,7 @@ void CallVehicleTicks()
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Backup<CompanyID> cur_company(_current_company);
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for (auto &it : _vehicles_to_autoreplace) {
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Vehicle *v = it.first;
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Vehicle *v = Vehicle::Get(it.first);
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/* Autoreplace needs the current company set as the vehicle owner */
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cur_company.Change(v->owner);
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@ -1625,7 +1625,7 @@ void VehicleEnterDepot(Vehicle *v)
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cur_company.Restore();
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if (cost.Failed()) {
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_vehicles_to_autoreplace[v] = false;
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_vehicles_to_autoreplace[v->index] = false;
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if (v->owner == _local_company) {
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/* Notify the user that we stopped the vehicle */
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SetDParam(0, v->index);
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@ -1647,7 +1647,7 @@ void VehicleEnterDepot(Vehicle *v)
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}
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if (v->current_order.GetDepotActionType() & ODATFB_HALT) {
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/* Vehicles are always stopped on entering depots. Do not restart this one. */
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_vehicles_to_autoreplace[v] = false;
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_vehicles_to_autoreplace[v->index] = false;
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/* Invalidate last_loading_station. As the link from the station
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* before the stop to the station after the stop can't be predicted
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* we shouldn't construct it when the vehicle visits the next stop. */
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