Fix: Road stops should not draw a ground sprite of 0

pull/590/head
Jonathan G Rennison 9 months ago
parent aee13946ff
commit ef168b7d46

@ -3588,8 +3588,10 @@ draw_default_foundation:
SpriteID image = t->ground.sprite;
PaletteID pal = t->ground.pal;
image += HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE) ? ground_relocation : total_offset;
if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += ground_relocation;
DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
if (GB(image, 0, SPRITE_WIDTH) != 0) {
if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += ground_relocation;
DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
}
}
if (IsDriveThroughStopTile(ti->tile)) {

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