(svn r25929) -Fix [FS#5733]: Position signal sprites size-aware in the signal GUI, that is: Center sprites horizontally, and align the vertical reference point at some baseline which centers the tallest sprite.

pull/155/head
frosch 11 years ago
parent 3c9cfb1678
commit ee97c8cfdd

@ -1452,7 +1452,8 @@ static void ShowStationBuilder(Window *parent)
struct BuildSignalWindow : public PickerWindowBase {
private:
Dimension sig_sprite_size; ///< Maximum size of signal GUI sprites.
Dimension sig_sprite_size; ///< Maximum size of signal GUI sprites.
int sig_sprite_bottom_offset; ///< Maximum extent of signal GUI sprite from reference point towards bottom.
/**
* Draw dynamic a signal-sprite in a button in the signal GUI
@ -1463,26 +1464,17 @@ private:
*/
void DrawSignalSprite(byte widget_index, SpriteID image) const
{
/* Next get the actual sprite so we can calculate the right offsets. */
const Sprite *sprite = GetSprite(image, ST_NORMAL);
/* For the x offset we want the sprite to be centered, so undo the offset
* for sprite drawing and add half of the sprite's width. For the y offset
* we want the sprite to be aligned on the bottom, so again we undo the
* offset for sprite drawing and assume it is the bottom of the sprite. */
int sprite_center_x_offset = UnScaleByZoom(sprite->x_offs + sprite->width / 2, ZOOM_LVL_GUI);
int sprite_bottom_y_offset = UnScaleByZoom(sprite->height + sprite->y_offs, ZOOM_LVL_GUI);
/* Next we want to know where on the window to draw. Calculate the center
* and the bottom of the area to draw. */
Point offset;
Dimension sprite_size = GetSpriteSize(image, &offset);
const NWidgetBase *widget = this->GetWidget<NWidgetBase>(widget_index);
int widget_center_x = widget->pos_x + widget->current_x / 2;
int widget_bottom_y = widget->pos_y + widget->current_y - 2;
int x = widget->pos_x - offset.x +
(widget->current_x - sprite_size.width + offset.x) / 2; // centered
int y = widget->pos_y - sig_sprite_bottom_offset + WD_IMGBTN_TOP +
(widget->current_y - WD_IMGBTN_TOP - WD_IMGBTN_BOTTOM + sig_sprite_size.height) / 2; // aligned to bottom
/* Finally we draw the signal. */
DrawSprite(image, PAL_NONE,
widget_center_x - sprite_center_x_offset + this->IsWidgetLowered(widget_index),
widget_bottom_y - sprite_bottom_y_offset + this->IsWidgetLowered(widget_index));
x + this->IsWidgetLowered(widget_index),
y + this->IsWidgetLowered(widget_index));
}
public:
@ -1502,11 +1494,16 @@ public:
/* Calculate maximum signal sprite size. */
this->sig_sprite_size.width = 0;
this->sig_sprite_size.height = 0;
this->sig_sprite_bottom_offset = 0;
const RailtypeInfo *rti = GetRailTypeInfo(_cur_railtype);
for (uint type = SIGTYPE_NORMAL; type < SIGTYPE_END; type++) {
for (uint variant = SIG_ELECTRIC; variant <= SIG_SEMAPHORE; variant++) {
for (uint lowered = 0; lowered < 2; lowered++) {
this->sig_sprite_size = maxdim(this->sig_sprite_size, GetSpriteSize(rti->gui_sprites.signals[type][variant][lowered]));
Point offset;
Dimension sprite_size = GetSpriteSize(rti->gui_sprites.signals[type][variant][lowered], &offset);
this->sig_sprite_bottom_offset = max<int>(this->sig_sprite_bottom_offset, sprite_size.height);
this->sig_sprite_size.width = max<int>(this->sig_sprite_size.width, sprite_size.width - offset.x);
this->sig_sprite_size.height = max<int>(this->sig_sprite_size.height, sprite_size.height - offset.y);
}
}
}

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