(svn r20661) -Codechange: implement the "decide colour" callback for objects

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 14 years ago
parent 852bde0bad
commit ee8c37c3d9

@ -265,7 +265,7 @@ enum CallbackID {
CBID_OBJECT_ANIMATION_SPEED = 0x15A, // 8 bit callback, not implemented
/** Called to determine the colour of a town building. */
CBID_OBJECT_COLOUR = 0x15B, // 15 bit callback, not implemented
CBID_OBJECT_COLOUR = 0x15B, // 15 bit callback
/** Called to determine more text in the fund object window */
CBID_OBJECT_FUND_MORE_TEXT = 0x15C, // 15 bit callback, not implemented

@ -75,6 +75,11 @@ void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town)
/* If the object wants only one colour, then give it that colour. */
if ((spec->flags & OBJECT_FLAG_2CC_COLOUR) == 0) o->colour &= 0xF;
if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) {
uint16 res = GetObjectCallback(CBID_OBJECT_COLOUR, o->colour, 0, spec, o, tile);
if (res != CALLBACK_FAILED) o->colour = GB(res, 0, 8);
}
assert(o->town != NULL);
TILE_AREA_LOOP(t, ta) {

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