(svn r21282) -Codechange: Rename CheckSavegameVersionOldStyle() to IsSavegameVersionBefore().

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
alberth 14 years ago
parent 2974141641
commit edef25d30c

@ -485,19 +485,19 @@ bool AfterLoadGame()
}
/* in version 2.1 of the savegame, town owner was unified. */
if (CheckSavegameVersionOldStyle(2, 1)) ConvertTownOwner();
if (IsSavegameVersionBefore(2, 1)) ConvertTownOwner();
/* from version 4.1 of the savegame, exclusive rights are stored at towns */
if (CheckSavegameVersionOldStyle(4, 1)) UpdateExclusiveRights();
if (IsSavegameVersionBefore(4, 1)) UpdateExclusiveRights();
/* from version 4.2 of the savegame, currencies are in a different order */
if (CheckSavegameVersionOldStyle(4, 2)) UpdateCurrencies();
if (IsSavegameVersionBefore(4, 2)) UpdateCurrencies();
/* In old version there seems to be a problem that water is owned by
* OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current
* (4.3) version, so I just check when versions are older, and then
* walk through the whole map.. */
if (CheckSavegameVersionOldStyle(4, 3)) {
if (IsSavegameVersionBefore(4, 3)) {
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_WATER) && GetTileOwner(t) >= MAX_COMPANIES) {
SetTileOwner(t, OWNER_WATER);
@ -576,7 +576,7 @@ bool AfterLoadGame()
}
/* The value of _date_fract got divided, so make sure that old games are converted correctly. */
if (CheckSavegameVersionOldStyle(11, 1) || (CheckSavegameVersion(147) && _date_fract > DAY_TICKS)) _date_fract /= 885;
if (IsSavegameVersionBefore(11, 1) || (CheckSavegameVersion(147) && _date_fract > DAY_TICKS)) _date_fract /= 885;
/* Update current year
* must be done before loading sprites as some newgrfs check it */
@ -594,7 +594,7 @@ bool AfterLoadGame()
/* Connect front and rear engines of multiheaded trains and converts
* subtype to the new format */
if (CheckSavegameVersionOldStyle(17, 1)) ConvertOldMultiheadToNew();
if (IsSavegameVersionBefore(17, 1)) ConvertOldMultiheadToNew();
/* Connect front and rear engines of multiheaded trains */
ConnectMultiheadedTrains();
@ -773,12 +773,12 @@ bool AfterLoadGame()
/* In version 2.2 of the savegame, we have new airports, so status of all aircraft is reset.
* This has to be called after the oilrig airport_type update above ^^^ ! */
if (CheckSavegameVersionOldStyle(2, 2)) UpdateOldAircraft();
if (IsSavegameVersionBefore(2, 2)) UpdateOldAircraft();
/* In version 6.1 we put the town index in the map-array. To do this, we need
* to use m2 (16bit big), so we need to clean m2, and that is where this is
* all about ;) */
if (CheckSavegameVersionOldStyle(6, 1)) {
if (IsSavegameVersionBefore(6, 1)) {
for (TileIndex t = 0; t < map_size; t++) {
switch (GetTileType(t)) {
case MP_HOUSE:
@ -1101,7 +1101,7 @@ bool AfterLoadGame()
/* In version 16.1 of the savegame a company can decide if trains, which get
* replaced, shall keep their old length. In all prior versions, just default
* to false */
if (CheckSavegameVersionOldStyle(16, 1)) {
if (IsSavegameVersionBefore(16, 1)) {
Company *c;
FOR_ALL_COMPANIES(c) c->settings.renew_keep_length = false;
}

@ -129,7 +129,7 @@ static void Save_ORDR()
static void Load_ORDR()
{
if (CheckSavegameVersionOldStyle(5, 2)) {
if (IsSavegameVersionBefore(5, 2)) {
/* Version older than 5.2 did not have a ->next pointer. Convert them
* (in the old days, the orderlist was 5000 items big) */
size_t len = SlGetFieldLength();
@ -148,7 +148,7 @@ static void Load_ORDR()
}
free(orders);
} else if (CheckSavegameVersionOldStyle(5, 2)) {
} else if (IsSavegameVersionBefore(5, 2)) {
len /= sizeof(uint32);
uint32 *orders = MallocT<uint32>(len + 1);
@ -187,7 +187,7 @@ static void Load_ORDR()
static void Ptrs_ORDR()
{
/* Orders from old savegames have pointers corrected in Load_ORDR */
if (CheckSavegameVersionOldStyle(5, 2)) return;
if (IsSavegameVersionBefore(5, 2)) return;
Order *o;

@ -1141,7 +1141,7 @@ static void *IntToReference(size_t index, SLRefType rt)
/* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
* and should be loaded like that */
if (rt == REF_VEHICLE_OLD && !CheckSavegameVersionOldStyle(4, 4)) {
if (rt == REF_VEHICLE_OLD && !IsSavegameVersionBefore(4, 4)) {
rt = REF_VEHICLE;
}
@ -1160,7 +1160,7 @@ static void *IntToReference(size_t index, SLRefType rt)
case REF_ORDER:
if (Order::IsValidID(index)) return Order::Get(index);
/* in old versions, invalid order was used to mark end of order list */
if (CheckSavegameVersionOldStyle(5, 2)) return NULL;
if (IsSavegameVersionBefore(5, 2)) return NULL;
SlErrorCorrupt("Referencing invalid Order");
case REF_VEHICLE_OLD:

@ -453,7 +453,7 @@ typedef SaveLoad SaveLoadGlobVarList;
* @param minor Minor number of the version to check against.
* @return Savegame version is less than the \a major version, or has equal \a major version and a smaller \a minor version.
*/
static inline bool CheckSavegameVersionOldStyle(uint16 major, byte minor)
static inline bool IsSavegameVersionBefore(uint16 major, byte minor)
{
extern uint16 _sl_version;
extern byte _sl_minor_version;

@ -50,7 +50,7 @@ static void Load_SIGN()
* - we can't use IsValidCompany() now, so this is fixed in AfterLoadGame()
* All signs that were saved are valid (including those with just 'Sign' and INVALID_OWNER).
* - so set owner to OWNER_NONE if needed (signs from pre-version 6.1 would be lost) */
if (CheckSavegameVersionOldStyle(6, 1) || (CheckSavegameVersion(83) && si->owner == INVALID_OWNER)) {
if (IsSavegameVersionBefore(6, 1) || (CheckSavegameVersion(83) && si->owner == INVALID_OWNER)) {
si->owner = OWNER_NONE;
}
}

@ -275,7 +275,7 @@ void AfterLoadVehicles(bool part_of_load)
} else {
v->orders.list = mapping[v->orders.old];
/* For old games (case a) we must create the shared vehicle chain */
if (CheckSavegameVersionOldStyle(5, 2)) {
if (IsSavegameVersionBefore(5, 2)) {
v->AddToShared(v->orders.list->GetFirstSharedVehicle());
}
}
@ -357,7 +357,7 @@ void AfterLoadVehicles(bool part_of_load)
}
/* trains weren't stopping gradually in old OTTD versions (and TTO/TTD)
* other vehicle types didn't have zero speed while stopped (even in 'recent' OTTD versions) */
if ((v->vehstatus & VS_STOPPED) && (v->type != VEH_TRAIN || CheckSavegameVersionOldStyle(2, 1))) {
if ((v->vehstatus & VS_STOPPED) && (v->type != VEH_TRAIN || IsSavegameVersionBefore(2, 1))) {
v->cur_speed = 0;
}
}

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