Debug: Add sprite dumping to house inspect window

pull/363/head
Jonathan G Rennison 2 years ago
parent 08b6540c84
commit eddc6ddcdb

@ -515,6 +515,7 @@ static const NIVariable _niv_house[] = {
class NIHHouse : public NIHelper {
bool IsInspectable(uint index) const override { return true; }
bool ShowExtraInfoOnly(uint index) const override { return HouseSpec::Get(GetHouseType(index))->grf_prop.grffile == nullptr; }
bool ShowSpriteDumpButton(uint index) const override { return true; }
uint GetParent(uint index) const override { return GetInspectWindowNumber(GSF_FAKE_TOWNS, GetTownIndex(index)); }
const void *GetInstance(uint index)const override { return nullptr; }
const void *GetSpec(uint index) const override { return HouseSpec::Get(GetHouseType(index)); }
@ -553,6 +554,11 @@ class NIHHouse : public NIHelper {
output.print(buffer);
}
}
/* virtual */ void SpriteDump(uint index, std::function<void(const char *)> print) const override
{
DumpSpriteGroup(HouseSpec::Get(GetHouseType(index))->grf_prop.spritegroup[0], std::move(print));
}
};
static const NIFeature _nif_house = {

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