(svn r11816) -Fix: forgot clearing one byte, causing the passwords to differ slightly on different platforms.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 17 years ago
parent a4c1280945
commit ed727f9a64

@ -53,17 +53,18 @@ static const char *GenerateCompanyPasswordHash(const char *password)
memset(salted_password, 0, sizeof(salted_password));
snprintf(salted_password, sizeof(salted_password), "%s", password);
/* Add the game seed and the server's unique ID as the salt. */
for (uint i = 0; i < NETWORK_UNIQUE_ID_LENGTH; i++) salted_password[i] ^= _password_server_unique_id[i] ^ (_password_game_seed >> i);
for (uint i = 0; i < NETWORK_UNIQUE_ID_LENGTH - 1; i++) salted_password[i] ^= _password_server_unique_id[i] ^ (_password_game_seed >> i);
Md5 checksum;
uint8 digest[16];
static char hashed_password[NETWORK_UNIQUE_ID_LENGTH];
/* Generate the MD5 hash */
checksum.Append((const uint8*)salted_password, sizeof(salted_password));
checksum.Append((const uint8*)salted_password, sizeof(salted_password) - 1);
checksum.Finish(digest);
for (int di = 0; di < 16; di++) sprintf(hashed_password + di * 2, "%02x", digest[di]);
hashed_password[lengthof(hashed_password) - 1] = '\0';
return hashed_password;
}

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