From eb538da2284634c9300afdbbf09a016ddaa0a5ac Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 3 Feb 2013 14:16:45 +0000 Subject: [PATCH] (svn r24964) -Fix [FS#5416]: With YAPF the docking behaviour differed per direction; now favour docking in the direction you approached --- src/pathfinder/yapf/yapf_ship.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/pathfinder/yapf/yapf_ship.cpp b/src/pathfinder/yapf/yapf_ship.cpp index a4113144e1..37edf27194 100644 --- a/src/pathfinder/yapf/yapf_ship.cpp +++ b/src/pathfinder/yapf/yapf_ship.cpp @@ -58,9 +58,12 @@ public: if (tile == v->dest_tile) { /* convert tracks to trackdirs */ TrackdirBits trackdirs = (TrackdirBits)(tracks | ((int)tracks << 8)); - /* choose any trackdir reachable from enterdir */ + /* limit to trackdirs reachable from enterdir */ trackdirs &= DiagdirReachesTrackdirs(enterdir); - return (Trackdir)FindFirstBit2x64(trackdirs); + + /* use vehicle's current direction if that's possible, otherwise use first usable one. */ + Trackdir veh_dir = v->GetVehicleTrackdir(); + return ((trackdirs & TrackdirToTrackdirBits(veh_dir)) != 0) ? veh_dir : (Trackdir)FindFirstBit2x64(trackdirs); } /* move back to the old tile/trackdir (where ship is coming from) */