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(svn r16243) -Fix [FS#2875]: CmdBuildTunnel could be called with invalid parameters from the api code, causing crashes later
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@ -23,8 +23,21 @@
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/* If it's a tunnel alread, take the easy way out! */
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if (IsTunnelTile(tile)) return ::GetOtherTunnelEnd(tile);
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::DoCommand(tile, 0, 0, DC_AUTO, CMD_BUILD_TUNNEL);
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return _build_tunnel_endtile == 0 ? INVALID_TILE : _build_tunnel_endtile;
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uint start_z;
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Slope start_tileh = ::GetTileSlope(tile, &start_z);
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DiagDirection direction = ::GetInclinedSlopeDirection(start_tileh);
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if (direction == INVALID_DIAGDIR) return INVALID_TILE;
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TileIndexDiff delta = ::TileOffsByDiagDir(direction);
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uint end_z;
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do {
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tile += delta;
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if (!::IsValidTile(tile)) return INVALID_TILE;
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::GetTileSlope(tile, &end_z);
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} while (start_z != end_z);
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return tile;
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}
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static void _DoCommandReturnBuildTunnel2(class AIInstance *instance)
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@ -46,11 +46,15 @@ public:
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/**
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* Get the tile that exits on the other end of a (would be) tunnel starting
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* at tile.
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* at tile. If there is no 'simple' inclined slope at the start tile,
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* this function will return AIMap::TILE_INVALID.
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* @param tile The tile that is an entrance to a tunnel or the tile where you may want to build a tunnel.
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* @pre AIMap::IsValidTile(tile).
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* @return The TileIndex that is the other end of the (would be) tunnel, or
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* AIMap::TILE_INVALID if no other end was found (can't build tunnel).
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* @note Even if this function returns a valid tile, that is no guarantee
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* that building a tunnel will succeed. Use BuildTunnel in AITestMode to
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* check whether a tunnel can actually be build.
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*/
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static TileIndex GetOtherTunnelEnd(TileIndex tile);
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