(svn r21625) -Codechange: Record last started highlight action, and use it in the callback methods.

pull/155/head
alberth 14 years ago
parent 94fbaf9384
commit eaf801e174

@ -172,12 +172,16 @@ enum TerraformToolbarWidgets {
TTW_PLACE_OBJECT, ///< Place object button
};
/** Terra form toolbar managing class. */
struct TerraformToolbarWindow : Window {
int last_user_action; ///< Last started user action.
TerraformToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
{
/* This is needed as we like to have the tree available on OnInit. */
this->CreateNestedTree(desc);
this->FinishInitNested(desc, window_number);
this->last_user_action = WIDGET_LIST_END;
}
~TerraformToolbarWindow()
@ -197,23 +201,28 @@ struct TerraformToolbarWindow : Window {
switch (widget) {
case TTW_LOWER_LAND: // Lower land button
HandlePlacePushButton(this, TTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT | HT_DIAGONAL, PlaceProc_LowerLand);
HandlePlacePushButton(this, TTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT | HT_DIAGONAL, NULL);
this->last_user_action = widget;
break;
case TTW_RAISE_LAND: // Raise land button
HandlePlacePushButton(this, TTW_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT | HT_DIAGONAL, PlaceProc_RaiseLand);
HandlePlacePushButton(this, TTW_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT | HT_DIAGONAL, NULL);
this->last_user_action = widget;
break;
case TTW_LEVEL_LAND: // Level land button
HandlePlacePushButton(this, TTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL, PlaceProc_LevelLand);
HandlePlacePushButton(this, TTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL, NULL);
this->last_user_action = widget;
break;
case TTW_DEMOLISH: // Demolish aka dynamite button
HandlePlacePushButton(this, TTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL, PlaceProc_DemolishArea);
HandlePlacePushButton(this, TTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL, NULL);
this->last_user_action = widget;
break;
case TTW_BUY_LAND: // Buy land button
HandlePlacePushButton(this, TTW_BUY_LAND, SPR_CURSOR_BUY_LAND, HT_RECT, PlaceProc_BuyLand);
HandlePlacePushButton(this, TTW_BUY_LAND, SPR_CURSOR_BUY_LAND, HT_RECT, NULL);
this->last_user_action = widget;
break;
case TTW_PLANT_TREES: // Plant trees button
@ -223,13 +232,17 @@ struct TerraformToolbarWindow : Window {
break;
case TTW_PLACE_SIGN: // Place sign button
HandlePlacePushButton(this, TTW_PLACE_SIGN, SPR_CURSOR_SIGN, HT_RECT, PlaceProc_Sign);
HandlePlacePushButton(this, TTW_PLACE_SIGN, SPR_CURSOR_SIGN, HT_RECT, NULL);
this->last_user_action = widget;
break;
case TTW_PLACE_OBJECT: // Place object button
/* Don't show the place object button when there are no objects to place. */
if (ObjectClass::GetCount() == 0) return;
if (HandlePlacePushButton(this, TTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Object)) ShowBuildObjectPicker(this);
if (HandlePlacePushButton(this, TTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, NULL)) {
ShowBuildObjectPicker(this);
this->last_user_action = widget;
}
break;
default: NOT_REACHED();
@ -252,7 +265,37 @@ struct TerraformToolbarWindow : Window {
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
_place_proc(tile);
switch (this->last_user_action) {
case TTW_LOWER_LAND: // Lower land button
PlaceProc_LowerLand(tile);
break;
case TTW_RAISE_LAND: // Raise land button
PlaceProc_RaiseLand(tile);
break;
case TTW_LEVEL_LAND: // Level land button
PlaceProc_LevelLand(tile);
break;
case TTW_DEMOLISH: // Demolish aka dynamite button
PlaceProc_DemolishArea(tile);
break;
case TTW_BUY_LAND: // Buy land button
PlaceProc_BuyLand(tile);
break;
case TTW_PLACE_SIGN: // Place sign button
PlaceProc_Sign(tile);
break;
case TTW_PLACE_OBJECT: // Place object button
PlaceProc_Object(tile);
break;
default: NOT_REACHED();
}
}
virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
@ -558,13 +601,17 @@ static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
}
}
/** Landscape generation window handler in the scenario editor. */
struct ScenarioEditorLandscapeGenerationWindow : Window {
int last_user_action; ///< Last started user action.
ScenarioEditorLandscapeGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
{
this->CreateNestedTree(desc);
NWidgetStacked *show_desert = this->GetWidget<NWidgetStacked>(ETTW_SHOW_PLACE_DESERT);
show_desert->SetDisplayedPlane(_settings_game.game_creation.landscape == LT_TROPIC ? 0 : SZSP_NONE);
this->FinishInitNested(desc, window_number);
this->last_user_action = WIDGET_LIST_END;
}
virtual void OnPaint()
@ -607,31 +654,40 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
switch (widget) {
case ETTW_DEMOLISH: // Demolish aka dynamite button
HandlePlacePushButton(this, ETTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL, PlaceProc_DemolishArea);
HandlePlacePushButton(this, ETTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL, NULL);
this->last_user_action = widget;
break;
case ETTW_LOWER_LAND: // Lower land button
HandlePlacePushButton(this, ETTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT, PlaceProc_LowerBigLand);
HandlePlacePushButton(this, ETTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT, NULL);
this->last_user_action = widget;
break;
case ETTW_RAISE_LAND: // Raise land button
HandlePlacePushButton(this, ETTW_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT, PlaceProc_RaiseBigLand);
HandlePlacePushButton(this, ETTW_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT, NULL);
this->last_user_action = widget;
break;
case ETTW_LEVEL_LAND: // Level land button
HandlePlacePushButton(this, ETTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL, PlaceProc_LevelLand);
HandlePlacePushButton(this, ETTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL, NULL);
this->last_user_action = widget;
break;
case ETTW_PLACE_ROCKS: // Place rocks button
HandlePlacePushButton(this, ETTW_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, HT_RECT, PlaceProc_RockyArea);
HandlePlacePushButton(this, ETTW_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, HT_RECT, NULL);
this->last_user_action = widget;
break;
case ETTW_PLACE_DESERT: // Place desert button (in tropical climate)
HandlePlacePushButton(this, ETTW_PLACE_DESERT, SPR_CURSOR_DESERT, HT_RECT, PlaceProc_DesertArea);
HandlePlacePushButton(this, ETTW_PLACE_DESERT, SPR_CURSOR_DESERT, HT_RECT, NULL);
this->last_user_action = widget;
break;
case ETTW_PLACE_OBJECT: // Place transmitter button
if (HandlePlacePushButton(this, ETTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Object)) ShowBuildObjectPicker(this);
if (HandlePlacePushButton(this, ETTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, NULL)) {
ShowBuildObjectPicker(this);
this->last_user_action = widget;
}
break;
case ETTW_INCREASE_SIZE:
@ -674,7 +730,37 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
_place_proc(tile);
switch (this->last_user_action) {
case ETTW_DEMOLISH: // Demolish aka dynamite button
PlaceProc_DemolishArea(tile);
break;
case ETTW_LOWER_LAND: // Lower land button
PlaceProc_LowerBigLand(tile);
break;
case ETTW_RAISE_LAND: // Raise land button
PlaceProc_RaiseBigLand(tile);
break;
case ETTW_LEVEL_LAND: // Level land button
PlaceProc_LevelLand(tile);
break;
case ETTW_PLACE_ROCKS: // Place rocks button
PlaceProc_RockyArea(tile);
break;
case ETTW_PLACE_DESERT: // Place desert button (in tropical climate)
PlaceProc_DesertArea(tile);
break;
case ETTW_PLACE_OBJECT: // Place transmitter button
PlaceProc_Object(tile);
break;
default: NOT_REACHED();
}
}
virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)

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