Codechange: split Write_ValidateSetting to get separate functions for making ints valid and writing ints

pull/332/head
rubidium42 3 years ago committed by rubidium42
parent 208952f2ba
commit ea9715d970

@ -392,14 +392,28 @@ size_t BoolSettingDesc::ParseValue(const char *str) const
}
/**
* Set the value of a setting and if needed clamp the value to the preset minimum and maximum.
* Make the value valid and then write it to the setting.
* See #MakeValidValid and #Write for more details.
* @param object The object the setting is to be saved in.
* @param val Signed version of the new value.
*/
void IntSettingDesc::Write_ValidateSetting(const void *object, int32 val) const
void IntSettingDesc::MakeValueValidAndWrite(const void *object, int32 val) const
{
void *ptr = GetVariableAddress(object, &this->save);
this->MakeValueValid(val);
this->Write(object, val);
}
/**
* Make the value valid given the limitations of this setting.
*
* In the case of int settings this is ensuring the value is between the minimum and
* maximum value, with a special case for 0 if SGF_0ISDISABLED is set.
* This is generally done by clamping the value so it is within the allowed value range.
* However, for SGF_MULTISTRING the default is used when the value is not valid.
* @param val The value to make valid.
*/
void IntSettingDesc::MakeValueValid(int32 &val) const
{
/* We need to take special care of the uint32 type as we receive from the function
* a signed integer. While here also bail out on 64-bit settings as those are not
* supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed
@ -437,14 +451,23 @@ void IntSettingDesc::Write_ValidateSetting(const void *object, int32 val) const
uval = (uint32)this->def;
}
}
WriteValue(ptr, SLE_VAR_U32, (int64)uval);
val = (int32)val;
return;
}
case SLE_VAR_I64:
case SLE_VAR_U64:
default: NOT_REACHED();
}
}
/**
* Set the value of a setting.
* @param object The object the setting is to be saved in.
* @param val Signed version of the new value.
*/
void IntSettingDesc::Write(const void *object, int32 val) const
{
void *ptr = GetVariableAddress(object, &this->save);
WriteValue(ptr, this->save.conv, (int64)val);
}
@ -545,7 +568,7 @@ static void IniLoadSettings(IniFile *ini, const SettingTable &settings_table, co
void IntSettingDesc::ParseValue(const IniItem *item, void *object) const
{
size_t val = (item == nullptr) ? this->def : this->ParseValue(item->value.has_value() ? item->value->c_str() : "");
this->Write_ValidateSetting(object, (int32)val);
this->MakeValueValidAndWrite(object, (int32)val);
}
void StringSettingDesc::ParseValue(const IniItem *item, void *object) const
@ -1388,7 +1411,7 @@ static void HandleOldDiffCustom(bool savegame)
/* Skip deprecated options */
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
int32 value = (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i]);
sd->AsIntSetting()->Write_ValidateSetting(savegame ? &_settings_game : &_settings_newgame, value);
sd->AsIntSetting()->MakeValueValidAndWrite(savegame ? &_settings_game : &_settings_newgame, value);
}
}
@ -1825,14 +1848,14 @@ void IntSettingDesc::ChangeValue(const void *object, int32 newval) const
{
int32 oldval = this->Read(object);
this->Write_ValidateSetting(object, newval);
this->MakeValueValidAndWrite(object, newval);
newval = this->Read(object);
if (oldval == newval) return;
if (this->proc != nullptr && !this->proc(newval)) {
/* The change was not allowed, so revert. */
WriteValue(GetVariableAddress(object, &this->save), this->save.conv, (int64)oldval);
this->Write(object, oldval);
return;
}
@ -1987,7 +2010,7 @@ void SetDefaultCompanySettings(CompanyID cid)
Company *c = Company::Get(cid);
for (auto &sd : _company_settings) {
const IntSettingDesc *int_setting = sd->AsIntSetting();
int_setting->Write_ValidateSetting(&c->settings, int_setting->def);
int_setting->MakeValueValidAndWrite(&c->settings, int_setting->def);
}
}
@ -2189,7 +2212,7 @@ static void LoadSettings(const SettingTable &settings, void *object)
if (!SlObjectMember(ptr, &osd->save)) continue;
if (osd->IsIntSetting()) {
const IntSettingDesc *int_setting = osd->AsIntSetting();
int_setting->Write_ValidateSetting(object, int_setting->Read(object));
int_setting->MakeValueValidAndWrite(object, int_setting->Read(object));
}
}
}

@ -150,13 +150,17 @@ struct IntSettingDesc : SettingDesc {
bool IsIntSetting() const override { return true; }
void ChangeValue(const void *object, int32 newvalue) const;
void Write_ValidateSetting(const void *object, int32 value) const;
void MakeValueValidAndWrite(const void *object, int32 value) const;
virtual size_t ParseValue(const char *str) const;
void FormatValue(char *buf, const char *last, const void *object) const override;
void ParseValue(const IniItem *item, void *object) const override;
bool IsSameValue(const IniItem *item, void *object) const override;
int32 Read(const void *object) const;
private:
void MakeValueValid(int32 &value) const;
void Write(const void *object, int32 value) const;
};
/** Boolean setting. */

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