@ -2091,7 +2091,7 @@ static void AnimateTile_Station(TileIndex tile)
// again hardcoded...was a quick hack
// turning radar / windsack on airport
if ( IS_BYTE_INSIDE ( gfx , GFX_RADAR_LARGE_FIRST , GFX_RADAR_LARGE_LAST ) ) {
if ( IS_BYTE_INSIDE ( gfx , GFX_RADAR_LARGE_FIRST , GFX_RADAR_LARGE_LAST + 1 ) ) {
if ( _tick_counter & 3 )
return ;
@ -2101,7 +2101,7 @@ static void AnimateTile_Station(TileIndex tile)
SetStationGfx ( tile , gfx ) ;
MarkTileDirtyByTile ( tile ) ;
//added - begin
} else if ( IS_BYTE_INSIDE ( gfx , GFX_RADAR_INTERNATIONAL_FIRST , GFX_RADAR_METROPOLITAN_LAST ) ) {
} else if ( IS_BYTE_INSIDE ( gfx , GFX_RADAR_INTERNATIONAL_FIRST , GFX_RADAR_METROPOLITAN_LAST + 1 ) ) {
if ( _tick_counter & 3 )
return ;
@ -2117,7 +2117,7 @@ static void AnimateTile_Station(TileIndex tile)
SetStationGfx ( tile , gfx ) ;
MarkTileDirtyByTile ( tile ) ;
//added - end
} else if ( IS_BYTE_INSIDE ( gfx , GFX_WINDSACK_FIRST , GFX_WINDSACK_LAST ) ) {
} else if ( IS_BYTE_INSIDE ( gfx , GFX_WINDSACK_FIRST , GFX_WINDSACK_LAST + 1 ) ) {
if ( _tick_counter & 1 )
return ;